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Old Aug 12th, 2011, 2:03:50 PM   #661
Mills
 
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Join Date: Sep 2010
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UPDATE

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I have officially confirmed my personal set of Nuzlocke rules:

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1. I may only use the first Pokemon encountered in each new area. If said Pokemon faints, I may not use any Pokemon from it's corresponding area. Certain areas permit two Pokemon if each section offers a completely new "batch" (ex. Pinwheel forest & Dragonspiral Tower).

2. When a Pokemon faints, I am to immediately deposit it into my PC and render it unusable until my Nuzlocke challenge has been completed (in turn, my PC becomes a journal of sorts).

3. A fainted Pokemon may be revived during the same battle in which it faints. Revives may not be be purchased, but only found via Dowsing Machine/ground. [It seemed "unrealistic" to me that if my character found such a valuable item, he would discard or sell it] A Pokemon that remains fainted after battle must be deposited.

4. I may only use the Pokemon Center once per town/city, and once more after that town's Gym Leader has been beaten (towns/cities with 2 Pokemon Gyms grant two Pokemon Center heals in total).
- "Nurse" and "doctor" trainers may only be used once.

5. I may only purchase 5 HP restore items upon entering a new town/city. Status items (antidote, awakening, etc.) may be restocked to x3 under the same circumstances.

6. Pokeballs may not be purchased.

7. Battle style = Set.

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ADVENTURE Continued...

After defeating Cress of Striaton Gym, I've since arrived in Nacrene City and have caught three new Pokemon: Woobat [Nova], Pidove [Quill], and Tympole [Squirt].

To avoid Lenora's Watchog assassinating my entire roster, I've been training around Pinwheel forest, steadily depleting the population of Audino in southern Unova. However, experience isn't the only thing I'm going for here as you'll see.

To start, I stupidly fought the nurse trainer (thus healing my team) AND used my one Pokemon Center visit before defeating every other trainer. I realized I was pretty close to being screwed. As I finished up the last of the trainers, my super potions followed suit. I had 6 worn out, depleted Pokemon (one of them being a newly evolved Herdier!) and still had a full gym to take out (arguably one of the toughest gyms I'll be up against considering my current team).

So I decided to see how things go and use the rest of my team's efforts to rack up as much Exp. as I could... aka, it's Audino hunting season.

The pink bastards double-slapped Nova and Quill to death. "Nope", I thought, "the only way it can take out Nova is if it lands 5 double-slaps in a row, and that's pretty uncomm - ..."

"Okay, that's alright I guess," I mean I did have that one hidden revive I had previously found on Nacrene city's train tracks.

Quill is physically bulkier than Nova, so I was pretty sure with just under half HP, it could take out an Audino. Wrong. Lightning does strike twice apparently, but this time I had no revives. Quill has officially been boxed and can no longer be used.


The Grim Reaper.

Then something awesome happened: "Sage learned Leech Seed!"

Yup. With the combination of Leech Seed and Thief (oran berries) among growls and sand-attacks, I have been able to fully restore the HP of all of my team members while gaining a few levels on the side. Ingenious.

Time to take on Lenora's gym. I'll repost a (shorter) outcome of the results.

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Team thus far:

Lv. 19 Bandit [Pignite] - Hasty
Lv. 20 Runt [Herdier] - Modest; Intimidate
Lv. 17 Scout [Patrat] - Rash; Keen Eye
Lv. 19 Sage [Pansage] - Gentle
Lv. 16 Nova [Woobat] - Timid; Unaware
Lv. 19 Squirt [Tympole] - Calm; Hydration

Boxed:

Lv. 14 Quill [Pidove] - Adamant; Super-Luck (apparently not)

MVP:

So far, Runt is proving to be the most reliable offensively and defensively (however, Sage is a close second with it's newfound healing role).

PS I may change Woobat's nickname to something else so ideas are welcomed.

Last edited by Mills; Aug 12th, 2011 at 2:15:13 PM.
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