Thread: Aron
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Old Aug 19th, 2011, 10:12:06 PM   #1
Ashenlock
 
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Join Date: Aug 2007
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Default Aron

Probably the easiest battle-ready Pokemon to obtain, it's Aron! Formerly even its final evolution stage wasn't much to gawk at metagame-wise, but in Gen V Aron can give the unprepared player quite a surprise. Behold!


Aron #304

HP: 50
Atk: 70
Def: 100
SpA: 40
SpD: 40
Spe: 30
...


Aron -> Double Battles


->Endeavor<-



Aron @ Shell Bell / Berry Juice
SASSY (But whatever, really)
+Sturdy+
(0 HP IV)
-Endeavor
-Sandstorm
-Protect
-Toxic

As simple as it gets: have sandstorm up, get hit, go down to 1 HP, Endeavor the foe down to 1 HP, drink up its health back to full HP, and watch sandstorm whittle away that one HP on the opponent.

This set could theoretically last forever, but there are plenty of problems. The existence of Ghost-types, Mold Breaker Pokemon, health-sapping statuses, and multi-hit moves are the main stipulations in Singles; in Doubles, the knowing opponent can set both his Pokemon on Aron and KO it before it gets to Endeavor. That's why Berry Juice is an option: it guarantees that Aron will survive two ordinary, straightforward attacks.

Sandstorm and Toxic are almost fillers, because 95% of the time you are going to want to either Endeavor or Protect. In a 1-on-1 scenario, you have to have SOMEthing to hurt the foe besides Endeavor if you want to win. I'd just as soon leave the last slot blank so I can't misclick it, if that gives you an idea of how rarely I would actually use Toxic.
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Last edited by Ashenlock; Aug 22nd, 2011 at 11:01:58 PM.
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