Thread: Hariyama
View Single Post
Old Aug 23rd, 2011, 12:08:32 AM   #1
cosmicexplorer
pewpewpew
is a Contributor to Smogonis a Forum Moderator Alumnus
 
cosmicexplorer's Avatar
 
Join Date: May 2010
Posts: 1,555
Bethesda, MD
Default Hariyama


Hariyama
HP: 144
Atk: 120
Def: 60
SpA: 40
SpD: 60
Spe: 50

Doubles/Triples Sets
Hariyama @ Flame Orb
252 HP / 252 Atk / 4 SpD
nature: Brave
ivs: 0 Spe
ability: Guts
- Fake Out
- Close Combat
- Ice Punch / Payback
- Detect / Bullet Punch
  • Fake Out incapacitates an opponent for a turn, allowing a partner to set up Trick Room more easily.
  • With a Guts boost, Close Combat hits incredibly hard, OHKOing most neutral targets, while Ice Punch hits most Pokemon that resist Fighting-type attacks such as the genies and Latios for super effective damage.
  • Since Hariyama has issues with damaging Ghost-types such as Jellicent or Dusclops, a Ghost-type Trick Room user such as Chandelure or Cofagrigus can set up Trick Room for Hariyama and deal good damage with their STAB Shadow Ball.
  • Payback is an option over Ice Punch or Protect to hit Ghost-types such as Chandelure, Jellicent, and Dusclops for super effective damage, doing huge damage with a Guts boost. It's especially useful because Hariyama can't be crippled by burn, making Ghost-types rather easily to deal with. Bullet Punch is useful priority which can nullify a Focus Sash or pick off a Pokemon that's almost dead, and helps especially against Zapdos, which requires Fake Out or Bullet Punch to always die to Ice Punch.
__________________
FATECRASHERS MADE MY AVATAR! Go look at more art!

Currently out, college apps are poison. C&Cers, contact me if you need any help with anything important. Sorry!

Last edited by cosmicexplorer; Sep 19th, 2011 at 6:00:05 PM.
cosmicexplorer is offline   Reply With Quote