Quote:
Originally Posted by Fat Chinese Dood
A potentially viable way of using this might be:
Klang @ Eviolite
- Trick Room / Etc.
Ampharos
- Protect / Attacks
At least Eviolite Klang's fairly bulky and it's just one turn of set up instead of multiple turns using Entrainment/Role Play (multiple turns, because remember, when you Entrainment or Role Play, you'd just end up getting 2 Pluses or 2 Minuses which is no good, so you'd need another turn to switch out).
EDIT: Blah, woops, actually Klang doesn't learn TR. Only KlinkKlang does... So that might have to do... but with 90 base speed instead of 50 and less bulk.
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Plus and Minus were changed in Gen V. You now get the boost if a teammate has
either ability. So it does only take one turn to set it up with Entrainment or Role Play.