Originally Posted by Fat Chinese Dood
A potentially viable way of using this might be:
Klang @ Eviolite
- Trick Room / Etc.
- Protect / Attacks
At least Eviolite Klang's fairly bulky and it's just one turn of set up instead of multiple turns using Entrainment/Role Play (multiple turns, because remember, when you Entrainment or Role Play, you'd just end up getting 2 Pluses or 2 Minuses which is no good, so you'd need another turn to switch out).
EDIT: Blah, woops, actually Klang doesn't learn TR. Only KlinkKlang does... So that might have to do... but with 90 base speed instead of 50 and less bulk.
Plus and Minus were changed in Gen V. You now get the boost if a teammate has either
ability. So it does only take one turn to set it up with Entrainment or Role Play.