Thread: Programming Mass Damage Calculators
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Old Sep 9th, 2011, 6:16:06 AM   #35
whitefag
 
Join Date: Jul 2010
Posts: 46
Tomsk, Siberia
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Well, I meant manual input, when building a pokemon one usually want to ensure KO against certain threat no mater what set it runs (and people usually use own sets, even stupid ones sometimes) which will need calculations with least beneficial circumstances (e.g. +Def nature, max HP/Def IVs and EVs when calclating coverage).

And I have one more question: why do you store all the data (moves, their effects, pokemon, etc) in js executables? You could store it in, say, some SQL db and retrieve it with server-side script, this will significally reduce scripts size.
It's just a question, I'm curious a bit)

Last edited by whitefag; Sep 9th, 2011 at 7:43:34 AM.
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