sometimes not nitpicking makes the game more funner. hehe. especially when the damage difference doesn't matter at all. i used to nitpick but now i've noticed that not nitpicking is just... better in a way. unless it's a big mistake, then we should nitpick it, but if it's like one that doesn't even matter, why?
Surskit (M)
HP: 89
EN: 85
SPE: 65
NATR: Modest
ABIL: Rain Dish
STAT: N/A
OTHR: Toxic (2)

Shizuka (F)
HP: 79
EN: 68
SPE: 40
NATR: Calm
ABIL: Synchronize
STAT: N/A
OTHR: Double Team (2)
Arena: Trick Room (3r)
Action 1:
Shizuka used Disable!
Surskit's Signal Beam became disabled!
-7 energy
Surskit used Hydro Pump!
RNG Roll (To-Hit ) [<=800 Yes]: 260/1000 (Yes)
RNG Roll (To-Hit (Double Team)) [<=333 Yes]: 527/1000 (No)
The attack hit a clone!
Double Team: 1 (Shizuka)
-7 energy
Post-action:
-2 HP (Surskit)
Action 2:
Shizuka used Thunderbolt!
RNG Roll (To-Crit) [<=63 Yes]: 573/1000 (No)
(10+0) x 1.5 = 15 damage
RNG Roll (To-Paralyze) [<=100 Yes]: 243/1000 (No)
-7 energy
Surskit used Hydro Pump!
RNG Roll (To-Hit ) [<=800 Yes]: 891/1000 (No)
The attack missed!
-11 energy
Post-action:
-2 HP (Surskit)
Action 3:
Shizuka used Thunderbolt!
RNG Roll (To-Crit) [<=63 Yes]: 288/1000 (No)
(10+0) x 1.5 = 15 damage
RNG Roll (To-Paralyze) [<=100 Yes]: 890/1000 (No)
-11 energy
Surskit used Hydro Pump!
RNG Roll (To-Hit) [<=800 Yes]: 620/1000 (Yes)
RNG Roll (To-Hit (Double Team)) [<=500 Yes]: 18/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 717/1000 (No)
(12+3+0) = 15 damage
Double Team: 0 (Shizuka)
-15 energy
Post-action:
-2 HP (Surskit)
Surskit (M)
HP: 53
EN: 52
SPE: 65
NATR: Modest
ABIL: Rain Dish
STAT: N/A
OTHR: Toxic (3), Disable (Signal Beam, 3a)

Shizuka (F)
HP: 64
EN: 43
SPE: 40
NATR: Calm
ABIL: Synchronize
STAT: N/A
OTHR: N/A
Arena: Trick Room (2r)
Turn Order:
TheWolfe issues actions.
School Kid Rachel issues actions.
REFEREE