Join Date: Feb 2011
Posts: 2,996
Mmm... Ice Cream!
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Dual Gardevoir, this seems like pretty exiting run, the Mysterious Cove will be happy to see what you can do...
Quote:
Originally Posted by Fat Rediamond
Alright, I'm going after one of my favorite legends... assuming my guess is correct.
And I know it sucks.
CHALLENGING MYSTERIOUS COVE
Spending five TC on Net balls and five TC on Cherish Balls.
Venusaur
Venusaur [Yoshi] (F)
Nature: Naughty (+ Attack, - Special Defense)
Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3 (-)
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 3
DC: 3/5
Attacks:
Tackle
Growl
Leech Seed
Vine Whip
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Synthesis
Giga Drain
Light Screen
Power Whip
Toxic
Venoshock
Hidden Power Fire (7)
Sunny Day
Earthquake
Bide
# of moves: over 20
LET'S DO THIS!
EDIT: Sorry, need to get something else over with to get Scyther freed up. Suspending for now.
EDIT2: Back in business and ready to go.
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Quote:
Originally Posted by Fat Flora
I shall challenge Mysterious Cove and increase the queue by one. Oh, and it seems I'll be going with Rediamond?
I'll pick up:
- 1 set of Sport Balls
- 1 set of Timer Balls
- 1 set of Heal Balls
That uses up 15 TCs of mine.
edit: claimed more money so I shall buy:
- Elixer (10 BT)
- Super Potion (8 BT)
- Revive (10 BT)
- 1 set of Dusk Balls (5 BT)
And bringing my 1 Enigma Berry, as well as 2 more battle items - (Expert Belt x2).
Gardevoir @ Wide Lens
Gardevoir (Cypress) (F) (OT Kaxtar)
Nature: Modest (+SpA | -Atk)
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 9/9
MC: 0
DC: 5/5
Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Attacks (44):
Healing Wish
Growl
Confusion
Double Team
Teleport
Lucky Chant
Wish
Magical Leaf
Heal Pulse
Calm Mind
Imprison
Hypnosis
Future Sight
Encore
Will-O-Wisp
Disable
Shadow Sneak
Psyshock
Thunderbolt
Psychic
Thunder Wave
Protect
Endure
Reflect
Light Screen
Shock Wave
Shadow Ball
Substitute
Taunt
Snatch
Rest
Sleep Talk
Skill Swap
Telekinesis
Safeguard
Toxic
Grass Knot
Trick Room
Rain Dance
Focus Blast
Torment
Pain Split
Signal Beam
Icy Wind
Pyroak @ Leftovers

Pyroak (Ginger) (F)
Nature: Quiet (+SpA, -Spe | -10% Eva).
Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Stats:
HP: 120
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 2
DC: 5/5
Ability:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Attacks (38):
Wood Hammer
Flare Blitz
Heat Wave
Absorb
Sweet Scent
Growth
Ember
Leech Seed
Giga Drain
Bullet Seed
Flame Wheel
Synthesis
Zap Cannon
Lava Plume
Incinerate
Iron Defense
Revenge
Counter
Earth Power
Sunny Day
Flamethrower
SolarBeam
Will-O-Wisp
Light Screen
Substitute
Earthquake
Dragon Tail
Rest
Flame Charge
Protect
Sleep Talk
Toxic
Roar
Stealth Rock
Endure
Hidden Power Ice (7)
Tomohawk @ Leftovers

Tomohawk (Myrtle) (F)
Nature: Modest (+SpA | -Atk)
Type:
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Attacks (35):
Sunny Day
Aura Sphere
Fury Swipes
Harden
Aerial Ace
Morning Sun
Whirlwind
Focus Energy
Rock Smash
Roar
Hyper Voice
Superpower
Heat Wave
Hurricane
Rain Dance
Earth Power
Air Slash
Rest
Roost
Stealth Rock
Rapid Spin
Yawn
Baton Pass
Taunt
Reflect
Brick Break
Return
Toxic
Protect
Rock Slide
SolarBeam
Safeguard
Hyper Beam
Fly
Substitute
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