Join Date: May 2011
Posts: 887
Virginia, USA
|
Trainer Name: TalkingLion
Pokemon: Electabuzz, Bayleef, Hariyama, Mime Jr., Seadra, Skorupi, Froslass, Growlithe, Rebble, Combee, Whismur, Drilbur
W/L/T: 5-13-0
Currency Counter: 10
Backpack:
Training Pocket:
1x Amulet Coin
Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry
Token Pocket:
Ref Tokens: 3
Business Tokens:0
Battles:
2v2 Singles Vs EndQuote(Lost)
3v3 Singles Vs Son_of_Shadoo(Lost)
2v2 Doubles Vs Solstice(Won)
1v1 Singles Vs MrcRanger97(Won)
3v3 Singles Vs Limewire(Lost)
1v1 Singles Vs Metal Bagon(Won)
2v2 Doubles Vs ToastTyrant13(Lost)
2v2 Singles Vs Spenstar(Lost)
2v2 Doubles vs Orcinus Duo(Lost)
1v1 Singles vs Maxim(Lost)
1v1 Singles vs Spenstar(Lost)
1v1 Singles vs Arcanite(Lost)
2v2 Singles vs Galladiator(Won)
2v2 Singles vs lucarioisawesome(Won)
Heroic Mafia Brawl(Ongoing)
5v5 Doubles vs Objection(Lost)
1v1 Singles vs typon77(Lost)
1v1 Singles vs Elevator Music(Lost)
4v4 Doubles vs Rajaion Tagami(Lost)
Roleplays:
Battle Hall
Pokemon Team:
Electabuzz(Sparkplug):Mafia Brawl

Electabuzz*[Sparkplug](M)
Nature: Naughty (+1 Atk, -1 SpD)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Static (Innate): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Vital Spirit(DW) (Can be enabled): This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 105
Size Class: 2
Weight Class: 3
Base Rank Total: 18
EC: 7/9
MC: 2
DC: 5/5
Attacks: (19)
Quick Attack(*)
Leer(*)
ThunderPunch(*)
Thundershock(*)
Low Kick(*)
Swift(*)
Shock Wave(*)
Light Screen(*)
Screech
Ice Punch(*)
Fire Punch(*)
Meditate(*)
Thunder Wave(*)
Charge Beam(*)
Psychic(*)
Protect
Volt Switch
Wild Charge
Thunderbolt
Bayleef(Petals):Available

Bayleef*[Petals](F)
Nature: Calm (+1 SpD, -1 Atk)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Overgrow (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Leaf Guard(DW) (Can be enabled): In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 60
Size Class: 2
Weight Class: 2
Base Rank Total: 16
EC: 4/9
MC: 1
DC: 3/5
Attacks: (17)
Tackle(*)
Growl(*)
Razor Leaf(*)
Reflect(*)
Poison Powder(*)
Synthesis(*)
Magical Leaf(*)
Natural Gift(*)
Solarbeam
LightScreen
Nature Power(*)
Leech Seed(*)
AncientPower(*)
Counter
Energy Ball(*)
Toxic(*)
Protect(*)
Hariyama(Sumo): Available

Hariyama[Sumo](M)
Nature: Adamant (+1 Atk, -1 SpAtk)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Thick Fat (Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force(DW) (Can be enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
HP: 125
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 50
Size Class: 4
Weight Class: 6
Base Rank Total: 19
EC: 6/6
MC: 2
DC: 5/5
Attacks: (22)
Tackle
Focus Energy
Sand Attack
Arm Thrust
Vital Throw
Fake Out
Whirlwind
Knock Off
SmellingSalt
Belly Drum
Force Palm
Seismic Toss
Heavy Slam
Cross Chop
Faint Attack
Revenge
Bullet Punch
Bulk Up
Earthquake
Rock Slide
Retaliate
Payback
Ice Punch
Thunderpunch
Mime Jr.(Clown):Available

Mime Jr.[Clown](M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Soundproof (Innate): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.
Filter (Innate): This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2).
Technician(DW) (Can be enabled): This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Stats:
HP: 80
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 5/6
MC: 2
DC: 3/5
Attacks: (20)
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
Doubleslap
Mimic
Light Screen
Reflect
Psybeam
Safeguard
Confuse Ray
Hypnosis
Nasty Plot
Thunderbolt
Shadow Ball
Psyshock
Double Team
Solarbeam
Thunder Wave
Seadra(Queendra): Mafia Brawl

Seadra[Queendra](F)
Nature: Naive (x1.15 Spe, -1 SpDef, +15% Acc)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious
Abilities:
Poison Point (Can be disabled): This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Sniper (Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp(DW) (Can be enabled): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 98 (+)
Size Class: 2
Weight Class: 2
Base Rank Total: 15
EC: 4/9
MC: 0
DC: 3/5
Attacks: (17)
Bubble
Smokescreen
Leer
Water Gun
Focus Energy
BubbleBeam
Agility
Brine
Dragon Pulse
Signal Beam
Dragon Breath
Disable
Ice Beam
Scald
Rain Dance
Waterfall
Hidden Power (Electric, 7)
Skorupi(Scorpio):Vs Available

Skorupi[Scorpio](M)
Nature: Adamant (+1 Atk, -1 SpAtk)
Type: Poison/Bug
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Abilities:
Battle Armor (Innate): This Pokemon’s thick armor prevents it from taking critical hits.
Sniper (Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Keen Eye(DW) (Can be enabled): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 3/6
MC: 2
DC: 2/5
Attacks:(14)
Bite
Poison Sting
Leer
Knock Off
Pin Missile
Acupressure
Scary Face
Poison Tail
Night Slash
Confuse Ray
AerialAce
X-Scissor
Toxic
Dig
Froslass(Snowstorm): Available

Froslass[Snowstorm](F)
Nature: Bashful (No effect on stats)
Type: Ice/Ghost
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilites:
Snow Cloak(Innate): This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Cursed Body(DW) (Innate): When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:(23)
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect
Ice Shard
Crunch
Ice Beam
Astonish
Confuse Ray
Ominous Wind
Avalanche
Spikes
Disable
Frost Breath
Shadow Ball
Water Pulse
Substitute
Light Screen
Thunderbolt
Psychic
Growlith(Kelev): Available

Growlithe[Kelev](M)
Nature: Hasty (+15% Speed, +11% Accuracy, -1 Def)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Intimidate(Can be activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Flash Fire(Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified(DW)(Innate): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 69 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC:3/6
MC:1
DC:2/5
Attacks:(17)
Bite
Roar
Ember
Leer
Odor Sleuth
Take Down
Helping Hand
Flame Wheel
Reversal
Agility
Crunch
Close Combat
Morning Sun
Flamethrower
Aerial Ace
Dig
Wild Charge
[
Bolderdash(Paleolithic): Available

Bolderdash[Paleolithic]
Nature: Modest (+1 SpA, -1 Atk)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 110
Size Class: 1
Weight Class: 3
Base Rank Total: 16
EC: 4/9
MC: 0
DC: 3/5
Attacks: (17)
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Paleo Wave
Flamethrower
Shadow Ball
Energy Ball
Earth Power
Heat Wave
Vacuum Wave
Double Team
Stealth Rock
Combee(Honeycomb): Available

Combee [Honeycomb] (F)
Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)
Type: Bug/Flying
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Honey Gather(Innate): This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
Hustle(Can be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 61 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 1/6
MC: 2
DC: 1/5
Attacks:(6)
Sweet Scent
Gust
Bug Bite
Tailwind
Ominous Wind
Endeavor
Whismur(Vocal): Available

Whismur [Vocal] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Sounproof(Innate): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Rattled(Innate): These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 24 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 11
EC: 2/9
MC: 3
DC: 2/5
Attacks:(12)
Pound
Upproar
Howl
Astonish
Supersonic
Stomp
Hyper Voice
Extrasensory
Fake Tears
Endeavor
Ice Beam
Flamethrower
Shadow Ball
Drillbur(SpinDrill): Available

Drilbur [SpinDrill] (M)
Nature: Jolly (+15% Speed, +14% Accuracy, -1 SpA)
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Sand Rush(Innate):This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Sand Force(Innate): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Mold Breaker(DW)(Innate): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Stats:
Drilbur
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 78 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 1/6
MC: 0
DC: 1/5
Attacks:(16)
Scratch
Mud Sport
Rapid Spin
Mud-Slap
Fury Swipes
Metal Claw
Dig
Hone Claws
Drill Run
Rock Slide
Submission
Rock Climb
Iron Defense
X-Scissor
Shadow Claw
Aerial Ace
Last edited by TalkingLion; Mar 13th, 2012 at 4:38:45 PM.
|