Originally Posted by Fat scarletnova
anything that relies on <insert move that skarm resists> and another move for coverage(ie. Dragon/Ground, Rock/Ground, Fire/Dragon, Ice/Elec which is highly common). I already proven that top tier Pokemon all could not do a thing with Torment unless they happen to outpredict. Add in residual damage and ya...
That's not answering my question. Haxorus, Landorus, Conkeldurr, Dragonite, Salamence, Lati@s, Starmie and Porygon2 fall into the categories you mentioned; however, all of them have a method of mercilessly beating this Skarmory into the ground, as well as its team. Skarmory can't touch any of them. In all honesty, I don't see why anything, especially dragons, should really care that Skarm gets up three layers of spikes - you just let a dangerous Pokemon become nigh unstoppable just because you were desperate... for spikes. This set will most likely be used on a variant of stall, anyway (balanced / offensive teams aren't taking on a +2/+2 dragon anytime soon). Why rush to get spikes down on the opposite side of the field? Skarmory has the defensive capability to switch in several times, so there shouldn't be any problem setting up spikes as the game progresses.
Also, TormentTran was good last gen because of his typing ability and Lava Plume
, meaning that he could actually ward off Nite/Gyara with the threat of a burn. Without Whirlwind or even Brave Bird, Skarmory isn't much different than Deoxys-D as a spiker, which is really bad considering how Skarmory is (should be) played.