Quote:
Originally Posted by Fat Chillarmy
That's not answering my question. Haxorus, Landorus, Conkeldurr, Dragonite, Salamence, Lati@s, Starmie and Porygon2 fall into the categories you mentioned; however, all of them have a method of mercilessly beating this Skarmory into the ground, as well as its team. Skarmory can't touch any of them. In all honesty, I don't see why anything, especially dragons, should really care that Skarm gets up three layers of spikes - you just let a dangerous Pokemon become nigh unstoppable just because you were desperate... for spikes. This set will most likely be used on a variant of stall, anyway (balanced / offensive teams aren't taking on a +2/+2 dragon anytime soon). Why rush to get spikes down on the opposite side of the field? Skarmory has the defensive capability to switch in several times, so there shouldn't be any problem setting up spikes as the game progresses.
Also, TormentTran was good last gen because of his typing and Lava Plume, meaning that he could actually ward off Nite/Gyara with the threat of a burn. Without Whirlwind or even Brave Bird, Skarmory isn't much different than Deoxys-D as a spiker, which is really bad considering how Skarmory is (should be) played.
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I won't exactly call them (Haxorus, Dragonite, Salamence, Latias) unstoppable if given a chance to set up since they are still forced to switch moves each turn. And seriously, how much do you think they will get in 3 turns? +2, +2? Granted Mence and Nite will be able to sweep with that, but they would take like what, 12 turns (Skarm essentially has 2 turns to Roost so unless OHKO) to be able to KO Skarm, which by then, they would fall to Sandstorm. Mono-attackers like Latias has a even lower chance of muscling though Skarm due to Torment+Protect.
Torment Tran has a Gen V analysis despite Special Stat-uppers (Volcarona, Latias, Virizion, etc.) which are equally as threatening so why not?