POKEMON SHOWDOWN IS NOW AVAILABLE: -> pokemonshowdown.com <-
I guess many of you have heard about a sim I've been working on for the past month or so. Some of you might have seen some other guy in DST trying to take credit for it, which was hilarious.
Anyway, I'm just so excited about PS that I can't really wait any longer making this post.
Here are some screenshots:
This is PS on a laptop (click for bigger version). If you look closely, you can see hints of certain features like rejoining after a disconnection, and CAP support. ;)
This is the teambuilder. You'll notice you can search for Pokemon by name, type, or ability.
Here's a bit more of the teambuilder. You'll notice it lists illegal moves. You can still select them for things such as streetmons, but they'll of course get removed in OU matches.
And here's PS on an Android phone. PS supports most smartphones and tablets, and I even have music working on iPhone!
Pokemon Showdown is currently in private beta, but I'll try to push out a public beta by sometime next week. :) Are you guys as excited as I am? :D
For those who are curious, why Showdown and not Pokemon Online?
Here are what I already have over PO:
- Animations: You've seen my replay viewer. Those are the animations in PS. Enough said.
- Reconnect: If you get disconnected from battle, PS allows you to reconnect easily.
- Adaptive UI: Resize the window to be as big or as small as you want, and the UI will adjust itself to fit it.
- Truly cross-platform: In addition to Windows, Mac OS X, and Android, PS also supports Linux, iOS, and pretty much any other platform you can think of. Its mobile client is the real thing, too - not watered-down like PO's Android client.
- Better teambuilder: PS's teambuilder is designed to make teambuilding as fast as possible, whether you prefer keyboard or mouse. The screenshots should show how it does what it does.
- Easy moddability: PS's mod format makes it easy to implement your own moves, abilities, items, and pokemon. CAP and streetmons are already implemented.
- Better UI: PS won't close the battle window just because another player closed it. Spectating a battle gives you the full log, not just from the point you started watching. Its team chooser is built into the challenge window. Its teambuilder is sized so you can chat in the lobby and build a team at the same time. Its move description tooltips stay out of the way of the move buttons.
- Accuracy: PS is designed from the ground up to have an event model and graphics system as close to the games as possible. Examples of things PS gets right that PO doesn't include: Zoroark's Illusion ability, gen 5 Custap Berry effect.
I might be forgetting a few things, and I have a lot more improvements planned, but these are the ones I thought of that I have done so far.
Again, that URL is: -> pokemonshowdown.com <-