The Tyranitar are merely spectators, for now. Here's a hint; don't anger the pokemon I send in. And don't ask me why, but every time I tried to type "Servine" I would type "Service" instead. I decided you both needed to know that.


42|90
76|79
none|none
Safeguard (3a)
Vs.


90|61
80|83
Charcoal|Lucky Egg
--|+1 Atk
--|Paralyzed (25%), Toxic (2 DPA)
I have returned, you may continue the fight now.
Jack the Charmeleon gets things moving again (showing initiative. That's good) by firing a
Dragon Pulse at Storm, despite all the status against it. I could use a fine specimen like that for my army. Remind me after the match to confiscate that Charmeleon. Cello apparently is content playing second fiddle (laugh at my jokes, you peasants!) to the action, and shows off the
Swagger he has, which has confused Jack. Jean gets back into the heat of things, and launches a
Shadow Ball at Storm. Storm, normally a fast combatant, still hasn't moved. If you're asleep on the job, there'll be hell to pay! Oh, I see, the Dragonair has used
Dragon Tail on Jack. A curious move, since it removes all temporary status, such as the paralysis and confusion...
Jack has apparently had enough of the opposing tomfoolery, so he launches a rather powerful
Fire Blast at Storm, which is more than enough to finish the beast,
Storm has been KO'ed. Cello is apparently unaware that he must deal damage to the opponents if he hopes to win, as he fires a nasty
Toxic looking substance upon Jean. Jean responds by also launching a
Fire Blast at Storm. What was the point of that?! It
fails, and if I have to explain why, then you can leave.
Jack keeps up the offensive, with a
Dragon Pulse, and this one is aimed at a valid target as it slams into Cello. Cello answers with more
Swagger to Jean, confusing the Lamp shade. The bugger ignores all reason and fires another
Shadow Ball at the collapsed Storm. Seriously now, that does NOT amuse me! Whomever orders another invalid move like that shall face dire consequences!
Data
Dragonair
Dragon Tail Charmeleon
hit, no crit; [6 + 3 + (4 - 2)*1.5] = 12 Damage, 4 Energy
-2 HP, Sandstorm
Servine
Swagger Charmeleon
hit, 3-Turn Confusion; 11 Energy
-2 HP, Sandstorm
Toxic Lampent
hit; 7 Energy
-2 HP, Sandstorm
Swagger Lampent
hit, 3-Turn Confusion; 7 Energy
Lampent
Shadow Ball Dragonair
no crit, SpD drop; [8 + 3 + (4 - 2)*1.5] = 14 Damage, 5 Energy
-2 HP, Sandstorm
Fire Blast Dragonair
failed, 7 Energy
-2 HP, Sandstorm
-1 HP, Toxic
Shadow Ball Dragonair
no confusion, failed, 5 Energy
-2 HP, Sandstorm
-1 HP, Toxic
Charmeleon
Dragon Pulse Dragonair
no paralysis, no crit; [9 + (4 - 2)*1.5]*1.5 = 18 Damage, 11 Energy
-2 HP, Toxic
-2 HP, Sandstorm
Fire Blast Dragonair
hit, no crit, no burn; [12 + 3 + (4 - 2)*1.5]*2/3 = 12 Damage, 7 Energy
-2 HP, Toxic
-2 HP, Sandstorm
Dragon Pulse Servine
no crit; [9 + (4 - 3)*1.5] = 10.5 ~ 11 Damage, 7 Energy
-2 HP, Toxic
-2 HP, Sandstorm


0|73
0|54
none|none
KO'ed|--
Vs.


82|49
63|58
Charcoal|Lucky Egg
+2 Atk|--
Confused (2a), Toxic (2 DPA)|Toxic (3 DPA)
What an...interesting turn of events. But I do love a good bit of misfortune. Let's see if we can mess up the fighters at all. While the sandstorm rages, All your abilities shall be replaced with Sand Veil! Fight on, Steampowered!