Quote:
Originally Posted by Fat aesoft
Here's a partial list: (which I've also appended to the first post)
- Animations: You've seen my replay viewer. Those are the animations in PS. Enough said.
- Reconnect: If you get disconnected from battle, PS allows you to reconnect easily.
- Adaptive UI: Resize the window to be as big or as small as you want, and the UI will adjust itself to fit it.
- Truly cross-platform: In addition to Windows, Mac OS X, and Android, PS also supports Linux, iOS, and pretty much any other platform you can think of. Its mobile client is the real thing, too - not watered-down like PO's Android client.
- Better teambuilder: PS's teambuilder is designed to make teambuilding as fast as possible, whether you prefer keyboard or mouse. The screenshots should show how it does what it does.
- Easy moddability: PS's mod format makes it easy to implement your own moves, abilities, items, and pokemon. CAP and streetmons are already implemented.
- Better UI: PS won't close the battle window just because another player closed it. Spectating a battle gives you the full log, not just from the point you started watching. Its team chooser is built into the challenge window. Its teambuilder is sized so you can chat in the lobby and build a team at the same time. Its move description tooltips stay out of the way of the move buttons.
- Accuracy: PS is designed from the ground up to have an event model and graphics system as close to the games as possible. Examples of things PS gets right that PO doesn't include: Zoroark's Illusion ability, gen 5 Custap Berry effect.
I might be forgetting a few things, and I have a lot more improvements planned, but these are the ones I thought of that I have done so far.
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these things, they are all what I truly love, much better than PO atm, especially reconnecting and won't automatically close, so annoying when I forget to save log, wonder why coyotte hasn't changed that
and will you add some colors to log, or just leave it black and white like it was in Shoddy ?