Oct 15th, 2011, 7:40:15 PM
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#70
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Join Date: Mar 2009
Posts: 3,008
One final hurrah before I depart.
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C$FP strikes again!
Quote:
Originally Posted by Fat C$FP
After doing some calcs, I am officially feeling arrogant enough to challenge Ingo+
I may as well take another try at this, just let me buy some Soft Sand.
Mode: Singles
Thread: Here you go!
Chosen Abilities:
Excadrill: Sand Power
Chandelure: Flame Body
Dragonite: Multiscale
Chosen Items:
Excadrill: Soft Sand
Chandelure: White Herb
Dragonite: Dragon Gem
Excadrill

Excadrill [Sandman] (Male)
Nature: Adamant(Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
Type: Ground/Steel
Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Mold Breaker (DW) [unlocked]: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 88
Size Class: 1
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
DW: 5/5
Moves:
Scratch
Mud Sport
Rapid Spin
Mud-Slap
Fury Swipes
Metal Claw
Dig
Hone Claws
Rock Slide
Earthquake
Swords Dance
Sandstorm
Drill Run
Horn Drill
Fissure
Submission
Crush Claw
Iron Defense
Skull Bash
Rock Climb
Aerial Ace
Shadow Claw
X-Scissor
Brick Break
Bulldoze
Double Team
Protect
Substitute
Toxic
Return
Swagger
Giga Impact
Frustration
Rock Tomb
Moves: 34
Chandelure

Chandelure [Decor] (Male)
Nature: Timid (+15% Speed, +10% Accuracy (92*92/870=9.73), -1 Atk)
Type: Ghost/Fire
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Ability 1: Flash Fire
Type: Innate
This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Ability 2: Flame Body
Type: Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Ability 3 (DW) [unlocked]: Shadow Tag
Type: Innate
Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6
SpD: Rank 3
Spe: 92(80*1.15=92)
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Hex
Shadow Ball
Pain Split
Overheat
Inferno
Acid Armor
Clear Smog
Heat Wave
Psychic
Energy Ball
Toxic
Fire Blast
Substitute
Flamethrower
Solarbeam
Moves: 25
Dragonite

Dragonite [White Belly] (Female)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Dragon/Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Ability 1: Inner Focus
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ability 2 (DW) [unlocked]: Multiscale
Type:Innate
This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 70 (80/1.15=69.56)
Size Class: 4
Weight Class: 6
Base Rank Total: 22
EC: 9/9
MC: 1
DC: 5/5
Attacks:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Aqua Tail
Safeguard
Outrage
Fire Punch
Thunder Punch
Roost
Hurricane
Hydro Pump
Dragon Dance
Dragon Pulse
Extreme Speed
Draco Meteor
Ice Beam
Thunderbolt
Flamethrower
Earthquake
Stone Edge
Fire Blast
Blizzard
Surf
Brick Break
Moves: 28
Yes, I am really going with this team. (Axew hasn't evolved yet, so I have to stick with Dragonite)
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Battle 5
RNG Adjust: 2%

Bug Catcher Irwin would like to battle!
RNG Roll for Pokemon: 1/40
"Not quite a Bug, but it will do!"
RNG Roll for Ability: 2/2
"What a contrary creature..."
Servine
Servine (M)
Nature: Bold
+1 Def, -1 Atk
Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Overgrow:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary (DW):
(Can be Enabled)This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
Item:
Occa Berry
Stats:
HP: 90
Atk-: 1
Def+: 4
SpA: 2
SpD: 3
Spe: 83
SC: 2
WC: 2
BST: 15
Attacks:
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Glare
Mirror Coat
Iron Tail
Toxic
Taunt
Light Screen
Protect
Safeguard
Reflect
Torment
Rest
Energy Ball
Flash
Substitute
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"I'm so screwed!"
Reflect ~ MAGNIFICENT ENERGY BALL (Energy Ball + Energy Ball Combo) ~ Cooldown
Last edited by Terrador; Oct 22nd, 2011 at 9:30:19 PM.
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