You're missing my point man, I'm merely arguing for the diversity offered by having both physical and special over either one. If anything, I'm merely reiterating elDino's point for ssbm.
It's not that walls cannot be forced out, it's more that they'll be harder to be if you tend towards a single attacking spectrum.
Ok, pure special hyper offense is not very viable, my point anyway.
My point about examples is that it is as it is, an example, you understand the point it is meant to convey and do not take it out of context. An example is specific, and after checking the calcs neither Slowbro nor Gliscor ohko's with their stabs; I picked a poor example. Let's have a new one: lucario vs slowbro, let's say your team is all physical, slowbro scalds - your team risks a burn (you can argue lum, fire physical, water veil, blah blah) all I'm getting at is that if you have special / physical you don't fear specific things so much, e.g., reflect, burns.
If you're forced to play aggressive it means that you can't go on the defensive, this comes back to fearing switches and forcing sacrifices for yourself. This forces you to attack more and switch less, forcing predictions (I realize hyper offense is all about not switching but I don't think that is viable this gen anyway, it's much easier to pack resistances / checks on offensive 'mons, and that will be much easier if you go physical / special).
My point about sacrificing was the degree to which it plays on a certain type of team; you can dismiss an argument about it being non-essential to rudimentary pokemon, but you cannot dismiss how instrumental sacrifice is to a team in its effectiveness. Basically, if a team is based around playing aggressive and sacrificing, it is much more liable to lose from a single misplay than one that doesn't.
Also, LucaroarkZ - don't quote out of context, please. There really isn't any point or meaning left if you do.