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Points out the obvious
Join Date: Mar 2010
Posts: 6,550
A country full of spiders
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Athenodoros, just so you know, you cannot throw a ball & issue actions to your Pokemon at the same time. If you want to throw a Ball, just follow C$FP's example. I'll let you get away with this now, but later, this will not be the case. Now for the reffing.
C$FP
Iron Dungeon - Still Pall
So, you throw a Heal Ball at the Klink & it goes inside. You nervously await what happens. First wobble. Looks like a start. Second wobble, this isn't looking good...Klink breaks free. You came close, but it popped out. The Klink then Chills, resting after the break-out.
Frustrated, you throw a Sport Ball at the Klink & it goes inside. First wobble, looking good. Second wobble, this is looking like a catch...Third wobble, almost there...Rest. The Sport Ball stopped wobbling & you picked it up. Looks like you caught a Klink! Nevertheless, you then pick up the Steel Gem the other Klink dropped & seeing nothing else, you move on.
Battle End
C$FP OOOO
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Electro @ Magnet | Bill @ Leftovers | Swamp Thing @ Expert Belt | Klink @ Steel Gem (5) [BENCHED]
HP: 98 | 95 | 110 | 41
Energy: 90 | 83 | 81 | 100
Atk: Rank 2 | 4 | 5 | 2
Def: Rank 4 | 2 | 3 | 3
SpA: Rank 6 | 4 | 2 | 3
SpD: Rank 3 | 3 | 3 | 2
Speed: 60 | 104 | 60 | 26
Size Class: 3 | 3 | 4 | 1
Weight Class: 5 | 4 | 4 | 2
Base Rank Total: 20 | 20 | 19 | 13
No Changes | No Changes | No Changes | No Changes
Your new Klink
Nature: Quiet (+1 SpAk; Speed/1.15, Evasion -10)
Type: Steel
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Plus: (Innate)This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost does not stack.
Minus: (Innate) This Pokemon possesses a negativeelectrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost does not stack.
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Stats:
HP: 90
Atk: 2
Def: 3
SpA: 3 (+)
SpD: 2
Spe: 26 (30/1.15v) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 5/5
Attacks:
Vicegrip
Charge
Thundershock
Gear Grind
Bind
Charge Beam
Autotomize
Mirror Shot
Screech
Discharge
Metal Sound
Shift Gear
Lock-On
Zap Cannon
Hyper Beam
Hidden Power (Psychic 7)
Protect
Frustration
Thunderbolt
Return
Sandstorm
Round
Flash Cannon
Rock Smash
At this point, your next RP would be up, but since you have 4 members, I need you to decide your team for the next battle first. Also, if you wish, you can nickname your Klink now. Do this, & I'll put up the next RP next Update.
__________________________
ATHENODOROS
Rock Crag - Boring Hollow
Astraea begins by resting & relaxing its body to recover a bit, as Ares goes ahead & whacks the Roggenrola with a thrust of his palm. Nestor then chills, ready for the capture, when suddenly...
KA-BOOM!!!
The Roggenrola, who was doomed, about to go to sleep & destined to go inside a ball, commits suicide, by showing his inner grenade & blowing up, knocking all your members. Fuckin' Gen V mons...
You blame yourself that the capture attempt came to an abrupt halt, but hey? It was only a Gen V Mon...What a Joke. So, seeing nothing else, you move on.
Battle End
Athenodoros OOO
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Ares @ Enigma Berry (1) | Nestor @ Expert Belt | Astraea @ Expert Belt
HP: 82 | 58 | 66
Energy: 81 | 86 | 98
Atk: Rank 5 | 3 | 2
Def: Rank 3 | 3 | 3
SpA: Rank 4 | 5 | 5
SpD: Rank 3 | 4 | 3
Speed: 76 | 26 | 115
Size Class: 3 | 3 | 2
Weight Class: 4 | 4 | 4
Base Rank Total: 20 | 19 | 19
No Changes | No Changes | No Changes
Lackeys XX

Roggenrola (M)
HP: KO
Energy: 70
Atk: Rank 4
Def: Rank 3
SpA: Rank 1
SpD: Rank 1
Speed: 13
Size Class: 1
Weight Class: 2
Base Rank Total: 11
Drowsy
Rock Crag - Rumble Hall
Going through the passage, you notice that the earthy smell is getting worse, & the gradient of the passage pretty much started to rise at a steady rate. But through some hard yards, you then enter an area called the Rumble Hall, where you start to feel tremours. This area of the crag that is more unstable than the others. Earthquakes seem to randomly average this area, causing you to lose your footing, but aside from physical movement, the area seems entirely unscathed. It's entirely possible this could be the work of a Pokemon rather than an actual feature of the area. In any case you can see down two paths, one where a few small rocks rumble visibly, while the other is calm. You surmise the quakes are coming from that area. What do you do?
a) Enter towards the quakes and inspect what is going on.
b) Continue onward and ignore the quakes.
c) Stay and see if something happens.
Last edited by Its_A_Random; Dec 9th, 2011 at 8:41:04 PM.
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