Join Date: Jun 2011
Posts: 586
Red Room of Pain
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Trainer Name: jayjinde
Pokemon: Electabuzz, Gabite, Volcarona, Mienshao, Bolderdash, Shroomish, Privatyke, Ralts, Seadra, Dragonite, Cyclohm, Shelgon, Fraxure, Hydreigon, Vibrava
W/L/T: 1/0/1
Currency Counter: 12
Backpack:
1x Electrizer
1x Dragon Scale
1x Light Clay
1x Razor Fang
Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry
Token Pocket:
Universal Counters: 0
Currency Counters: 12
Completed Battles:
Ongoing Battles:
Pokemon Team:
Electivire

Electabuzz(*) Big Boy (M)
Nature: Hasty (+Spe, +14% Acc, -Def)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Motor Drive: (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Vital Spirit (DW): (Locked) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 2(-)
SpA: Rank 3
SpD: Rank 3
Spe: 110 (+)
Rank Total: 20
Size: Class 3
Weight: Class 5
EC: 9/9
MC: 0
DC: 4/5
Attacks:
Quick Attack (*)
Leer (*)
Thunderpunch (*)
Thundershock(*)
Low Kick (*)
Swift (*)
Shock Wave (*)
Light Screen (*)
Discharge
Thunder
Cross Chop (*)
Fire Punch (*)
Ice Punch (*)
Magnet Rise
Psychic (*)
Volt Switch (*)
Charge Beam (*)
Wild Charge
Substitute
Brick Break
Earthquake
Flamethrower
Moves Known: 22
Gabite

Gabite (*) Chain Chomp (M)
Nature: Adamant(+Atk, -SpA)
Type: Dragon/Ground
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin (DW): (Locked) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Stats:
HP: 100
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 82
Rank Total: 16
Size: Class 3
Weight: Class 4
EC: 6/9
MC: 1
DC: 3/5
Attacks:
Tackle (*)
Sand-Attack (*)
Dragon Rage (*)
Sandstorm (*)
Take Down (*)
Sand Tomb (*)
Slash (*)
Dual Chop
Dig
Dragon Claw
Outrage (*)
Sand Tomb (*)
Iron Head (*)
Earthquake (*)
Stone Edge (*)
Shadow Claw (*)
Rock Slide
Stealth Rock
Moves Known: 18
Volcarona

Larvesta (*) Vestal (F)
Nature: Hasty(+Spe, +16% Acc, -Def)
Type: Bug/Fire
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW): (Locked) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Stats:
HP: 100
Atk: Rank 2
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 4
Spe: 115 (+)
Rank Total: 22
Size: Class 3
Weight: Class 3
EC: 6/6
MC: 0
DC: 3/5
Attacks:
Ember (*)
String Shot (*)
Leech Life (*)
Take Down (*)
Flame Charge
Bug Buzz
Flare Blitz
Heat Wave
Quiver Dance
Hurricane
Fiery Dance
Zen Headbutt (*)
Morning Sun (*)
Magnet Rise (*)
Sunny Day (*)
Solarbeam (*)
Wild Charge (*)
Hidden Power (Rock, 7)
Moves Known: 18
Mienshao

Mienfoo (Sensei) (M)
Nature: Hasty (+Spe, +17 Acc, -Def)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Reckless (DW): (Locked) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Stats:
HP: 90
Atk: Rank 5
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 121 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 2/5
Attacks:
Pound
Meditate
Detect
Fake Out
Doubleslap
Swift
Calm Mind
Drain Punch
U-Turn
Wide Guard
High Jump Kick
Bounce
Aura Sphere
Endure
Me First
Feint
Acrobatics
Stone Edge
Hidden Power(Ice, 7)
Rock Slide
Moves Known: 15
Bolderdash

Bolderdash (Rock N Roll) (Genderless)
Nature: Modest (+SpA, -Atk)
Type: Rock
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 90
Base Rank Total: 14
Weight: Class 2
Size: Class 2
EC: 4/9
MC: 0
DC: 1/5
Vacuum Wave
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Paleo Wave
Ancientpower
Earth Power
Flamethrower
Shadow Ball
Hidden Power (Fighting, 6)
Giga Drain
Volt Switch
Ominous Wind
Heat Wave
Moves Known: 19
Shroomish

Shroomish [Princess Toadstool] (F)
Nature: Jolly (+4 Acc, +Spe, -SpA)
Typing: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.
Quick Feet: (DW Locked, Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 41 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/6
MC: 0
DC: 0/5
Absorb
Tackle
Stun Spore
Leech Seed
Mega Drain
Headbutt
PoisonPowder
Spore
Bullet Seed
Drain Punch
Helping Hand
Toxic
Facade
Substitute
Moves Known: 14
Privatyke

Privatyke [Captain Jack] (M)
Nature: Brave (+Atk, -Spe, -10 Evasion)
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (DW): (LOCKED, Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 15
EC: 1/6
MC: 0
DC: 1/5
Moves:
Bubble
Smokescreen
Yawn
Wrap
Arm Thrust
Brine
Focus Punch
Ice Punch
Drain Punch
Recover
Waterfall
Substitute
Rock Slide
Moves Known: 11
Ralts

Link [Ralts] (M)
Nature: Rash (+SpA, -SpD)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Can Be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy (DW, Locked): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
HP: 90
Atk: Rank 1
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10
Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Shadow Sneak
Confuse Ray
Disable
Psyshock
Shadow Ball
Thunderbolt
Total Attacks: 14
Kingdra

Clair [Kingdra] (F)
Quiet(+SpA, -Spe, 10 Acc boost to Opponent)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Swift Swim (innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Sniper (Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp (Innate, DW): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 74 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 18
EC: 9/9
MC: 0
DC: 2/5
Attacks:
Bubble
Smokescreen
Leer
Water Gun
Focus Energy
Bubblebeam
Agility
Brine
Hydro Pump
Dragon Dance
Dragon Pulse
Yawn
Disable
Outrage
Signal Beam
Ice Beam
Surf
Waterfall
Rain Dance
Flash Cannon
Hidden Power (Fighting, 7)
Total Attacks: 21
Cyclohm

Spenstar (Cyclohm) (M)
Modest (+SpA, -Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
EC: 9/9
MC: 0
DC: 5/5
HP: 110
Atk: Rank 1(-)
Def: Rank 4
SpA: Rank 5(+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Attacks:
Whirlwind
Bide
Weather Ball
Tri-Attack
Double Hit
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Discharge
Slack Off
Hurricane
Dragon Pulse
Hydro Pump
Heal Bell
Magnet Rise
Power Gem
Shock Wave
Mud-Slap
Thunder
Ice Beam
Fire Blast
Volt Switch
Blizzard
Hail
Light Screen
Surf
Draco Meteor
Twister
Total Attacks: 33
Dragonite

Lance (Dragonite) (M)
Quiet (+SpA, - Spe, Flat 10 Acc boost to Opponent)
Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (Innate, DW): This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.
EC: 9/9
MC: 0
DC: 5/5
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 4
Spe: 70(-)
Size Class: 4
Weight Class: 6
Base Rank Total: 22
Attacks:
Fire Punch
Thunderpunch
Roost
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Aqua Tail
Dragon Dance
Safeguard
Outrage
Hyper Beam
Hurricane
Extremespeed
Dragon Pulse
Aqua Jet
Ice Beam
Thunder
Fire Blast
Light Screen
Rock Slide
Brick Break
Earthquake
Stone Edge
Focus Blast
Draco Meteor
Heat Wave
Air Cutter
Heal Bell
Reflect
Hydro Pump
Total Attacks: 34
Shelgon

Drake (Shelgon) (M)
Naive (+Spe, -Def, +12 Acc)
Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Overcoat (DW, Innate): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
EC: 4/9
MC: 0
DC: 1/5
HP: 90
Atk: Rank 4
Def: Rank 3(-)
SpA: Rank 3
SpD: Rank 2
Spe: 58(+)
Size Class: 2
Weight Class: 5
Base Rank Total: 13
Attacks:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Zen Headbutt
Crunch
Dragon Pulse
Endure
Hydro Pump
Fire Blast
Dragon Claw
Protect
Total Attacks: 14
Fraxure

Drayden (Fraxure) (M)
Adamant (+Atk, -SpA)
Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Rivalry (Innate): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an pponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Mold Breaker (Innate): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Unnerve (DW, Innate): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
EC: 4/9
MC: 0
DC: 1/5
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 67
Size Class: 2
Weight Class: 3
Base Rank Total: 17
Attacks:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Dragon Dance
Taunt
Swords Dance
Outrage
Endure
Reversal
Counter
Swagger
Substitute
Protect
Total Attacks: 18
Hydreigon

Ghetsis (Hydreigon) (M)
Naive (+Spe, -Def, +15 Acc)
Type: Dark/Dragon
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
EC: 9/9
MC: 1
DC: N/A
HP: 100
Atk: Rank 4
Def: Rank 2(-)
SpA: Rank 5
SpD: Rank 3
Spe: 113(+)
Size Class: 4
Weight Class: 5
Base Rank Total: 22
Attacks:
Tackle
Double Hit
Tri Attack
Dragon Rage
Focus Energy
Bite
Headbutt
Dragon Breath
Roar
Crunch
Dragon Pulse
Outrage
Earth Power
Dark Pulse
Head Smash
Ice Fang
Fire Fang
Thunder Wave
Taunt
Dragon Tail
Acrobatics
Fire Blast
Focus Blast
Earthquake
U-Turn
Surf
Draco Meteor
Total Attacks: 26
Flygon

Bugsy (Flygon) (M)
Mild (+SpA, -Def)
Type: Dragon/Ground
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Levitate (Trait):This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Levitate (DW): See above
EC: 9/9
MC: 0
DC: 5/5
Stats:
HP: 100
Atk: 4
Def: 2(-)
SpA: 4(+)
SpD: 3
Spe: 100
Weight Class: 4
Size Class: 4
Rank Total: 20
Moves:
Sonicboom
Bite
Sand-Attack
Faint Attack
Sand Tomb
Crunch
Dig
Dragon Claw
Earth Power
Earthquake
Fissure
Endure
Flail
Bug Bite
Gust
Rock Slide
Bulldoze
Struggle Bug
U-Turn
Fly
Giga Drain
Dragon Pulse
Draco Meteor
Heat Wave
ThunderPunch
Fire Punch
Outrage
Tailwind
Twister
Moves Known: 29
Klink

Klink [Clock] (Genderless)
Nature: Quiet (+ to Special Attack; - 15% from Speed; -10% flat evasion)
Type: Steel
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Ability 1: Plus
Type: Innate
This Pokemon possesses a positive electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.
Ability 2: Minus
Type: Innate
This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.
Ability 3 (DW): Clear Body
Type: Innate
This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 3/9
MC: 6
DC: 3/5
Attacks:
Vicegrip
Charge
Thundershock
Gear Grind
Bind
Shift Gear
Lock-On
Charge Beam
Thunderbolt
Thunder Wave
Flash Cannon
Protect
Substitute
Moves: 13
Last edited by jayjinde; Dec 24th, 2011 at 4:06:54 PM.
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