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Old Nov 2nd, 2011, 7:20:55 AM   #26
Zarel*
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I don't really think this part is centrally relevant to the discussion


Quote:
Originally Posted by Fat Seven Deadly Sins View Post
On top of that the potential for misclicks that instantly end the game does exist on the cartridge
The only part of my post that contained the word 'misclick' was the sentence "I'm not referring to misclicks".

Quote:
Originally Posted by Fat Seven Deadly Sins View Post
Finally, if the fear is that great, you can implement a "are you sure" where the person has to confirm their move if it has the potential to break Sleep Clause.
If it comes to that, I will definitely implement such a change.

But I feel like requiring such an invasive UI change is a massive warning sign that we're doing it the wrong way.

Quote:
Originally Posted by Fat Seven Deadly Sins View Post
By explicitly defining it as a rule rather than a "win/lose condition" and noting that any real adverse side effects that may exist (potential for misclicks, need for risk-based prediction) are already inherent in the game and punished significantly regardless of the implementation of Sleep Clause, the "disadvantages" of option #4 are practically nonexistant.
This is semantics.

The point is that it's not you deciding whether or not you break the "rule", it's the RNG. I feel that at that point, it shouldn't be called a "rule" and should be called a game mechanic, but even if you think it should be called a rule, the fact remains:

It's not you deciding whether or not you break the "rule", it's the RNG.
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Last edited by Zarel; Nov 2nd, 2011 at 8:28:42 AM.
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