Points out the obvious
Join Date: Mar 2010
A country full of spiders
Iron Dungeon - Scrapyard
You show no interest in the appliances & you decide that the best action to take is to move on, & you do so without incident. It's still unsettling how much trash was in a place with no people to create it...
Your Current Party
Electro @ Magnet | Bill @ Leftovers [BENCHED]
| Swamp Thing @ Expert Belt | Klink @ Steel Gem (5)
Atk: Rank 2 | 4 | 5 | 2
Def: Rank 4 | 2 | 3 | 3
SpA: Rank 6 | 4 | 2 | 3
SpD: Rank 3 | 3 | 3 | 2
Speed: 60 | 104 | 60 | 26
Size Class: 3 | 3 | 4 | 1
Weight Class: 5 | 4 | 4 | 2
Base Rank Total: 20 | 20 | 19 | 13
No Changes | No Changes | No Changes | No Changes
Iron Dungeon - Iron Maiden
Unfortunately, more staircases await you as you struggle to surmount them. You can feel that you're getting higher up the tower at this point & eventually you come across another chamber. What you enter, is a bland, iron-coloured area with few defining features. This whole tower appears cold, hollow, and heavy, and this room is no exception. You come down the end of the hall to a dead end and find yourself frustrated. You look around and notice how wide the place is. This is a hall and must be at least 5 metres wide. The size of the place begins to make your heart sink. Sadly, the only thing left at the end of this hallway is a 3 metre tall statue of a woman in full battle dress. She holds a shield and a sword, but both look like they can be taken. The expression on the statue's face is entirely wooden, it appears she'll be displeased with any decision. Both objects look extraordinarily heavy but maybe you can use one of them, which one will you choose?
a) Grab the Sword!
b) Grab the Shield!
Rock Crag - Vista
You throw your first Heal Ball & it goes inside. The ball drops & makes contact with the ground. First wobble, no signs of struggle...yet...considering how much HP Magcargo had. Second wobble, things are looking good at the moment. Third wobble, surely your luck won't depart you now, like it has done so many times before...Then the ball stops wobbling. Your rage suddenly fades as you approach the Heal Ball. Looks like you've caught the Magcargo! But there's no time to celebrate, as you need to move on, but you do, however, find a Fire Stone. This can be used to instantly provide evolution for any relevant mon (any stage), or it can be traded for 6 TC after losing or defeating the boss. Nevertheless, it is time you proceeded to move on, so you do.
Nestor @ Expert Belt | Astraea @ Expert Belt | Magcargo @ Lum Berry
Atk: Rank 3 | 2 | 2
Def: Rank 3 | 3 | 4
SpA: Rank 5 | 5 | 3
SpD: Rank 4 | 3 | 3
Speed: 26 | 115 | 35
Size Class: 3 | 2 | 2
Weight Class: 4 | 4 | 4
Base Rank Total: 19 | 19 | 17
No Changes | No Changes | No Changes
Hasty (+15% Speed, +5% Accuracy; -1 Def)
Fire / Rock
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
(Innate) This Pokemon has a heated armor that makes it incapable of being frozen. Reduces the Base Attack Power of all oncoming attacks by one (1).
(Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Weak Armor (DW):
(Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Def: 4 (-)
Spe: 35 (30*1.15^)
Size Class: 2
Weight Class: 4
Base Rank Total: 17
Hidden Power (Psychic 7)
Rock Crag - Petrified Forest
As you leave the Vista, even more big gradient slopes confront you, as well as an even-worse earthy smell. The slopes are now becoming more unbearable than before, as you suddenly come across another chamber. This chamber is a desolate arena full of trees encased in magma long ago that have since solidified into solid rock. Although a light to the outside world still shines through, the place is so dusty and gloomy that the very sight of it depresses your spirit. As you enter, you can't help but think you're being watched. On a pedestal there appears to be a bottle of Fresh Water for no explicable reason, with a small tree on one side. It's possible the item could heal one of your Pokemon for 50 HP. Do you go for it? You also see an exit going further into the treacherous tower. So, what will you do?
a) Take the Fresh Water!
b) RUN FOR YOUR LIVES!!!
Athenodoros, if you wish, you can nickname the Magcargo now, if you want.
Last edited by Its_A_Random; Dec 9th, 2011 at 8:41:53 PM.