Concept - Master of None
Description - A unique Pokemon with an array of offensive and defensive tools that are capable of turning the tables on its opponents to gain an advantage in the battle, without relying on other pokemon to do so. Something capable of altering how the metagame deals with specific threats and opponents.
Justification - Very few pokemon are able to fend for themselves without having to rely on a team mate (or multiple team mates) to fall back on in a tough situation. The point of the concept is to see how well a single pokemon could handle a variety of the 5th Gen OU metagame without needing to rely on other pokemon.
Questions to be Answered -
- Can a single pokemon fend for itself without the need of other pokemon's support (be it offensively or defensively)?
- Can a single pokemon take advantage of attacking and defending options to turn the tables on a large variety of opponents?
- Can a trainer successfully build an effective team in 5th Gen OU without having to worry about excess support and synergy?
- Can a single pokemon present a potential threat to a majority of another player's team?
Explanation - In a majority of the OU metagame, there is a lack of balance. Powerful sweepers like Volcarona, Cloyster, and Salamence all need Spin Support or a Cleric to prevent them from the crippling harm of Entry Hazards, Burns, Poisoning, etc. When it comes to the defensive spectrum, it's hard to rely on a single pokemon that isn't wiped clean by specific threats. For example; when running Blissey, you have to run a Ferrothorn, Skarmory, or something of similar stature to take care of it's horrendously weak physical defenses. If you're faced with another tank or wall, you have to rely on a your own powerhouse to tread through it. Why must it be so complicated? Surely a pokemon could fend for itself in the power hungry metagame of 5th Gen OU.
Additional Information
Question picked up on IRC: Didn't we already do that with Krillowat?
While the concepts are rather different, you could say that they are similar as well. Krillowat, however,
was built to deal with and play in the 4th Gen Metagame. The 5th Gen Metagame is extremely different than late 4th Gen (and 4th Gen in its entirety). Nothing like Trick Room Reuniclus, Quiver Dance Volcarona, Ferrothorn + Jellicent cores, Drizzle, Drought, Prankster, Sheer Force, etc. ran amock during Krillowat's time of creation.
Also
Quote:
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Situational counter for a variety of common threats
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We're not looking at a Situational Counter. We're looking for something that can fill plenty of roles while being able to function on its own. We're looking for what you could call a a "Living Swiss-Army-Knife" that doesn't require anything besides itself (abilities, and movepool) to function in a positive and effective way.
Question picked up on IRC: So you want a pokemon that can do everything on its own?
No, we'd want
something that can perform a variety of roles on its own.
NOTE: NOT ALL AT ONCE. That would be easily broken. With 4 slots, you can't do
everything on your own. With a large movepool, however, you have a large amount of variety in what you choose to do, and how you choose to do it. That way, you aren't being corruptly inbalanced by your movepool. The player can utilize the pokemon in multiple ways to get the job done.