Originally Posted by Fat Wyverii
At least we've got a new piece of work here. You seem a bit rusty so I'll go easy on you. The shading is definately the weakest thing here. Try shading in blocks rather than the stringy almost random bits here and there. Dithering is not recommended. Parts of the body like the arms, base of the tail, and mask almost seem anarexic. Like they've been squeezed unnaturally. So you need to sort out the proportions a wee bit, perhaps something a bit like this (quick edit, nothing altered on mask):
Either way, the wisps the previous person recommended aren't something that are needed at all unless they fit your vision for the design of course. A lot of people seem to be going for the wispy body, single mask route so you should probably play around with this a lot! Get creative!
Thanks for the critique!
Yeah, the shading on mine is horrible. I like the shading on yours. (EDIT: Added Female Sprites, Shiny Sprites, and Back Sprites)
Here's my second attempt. I decided I wanted him to be more wispy, but still retain the furriness that I had originally. I also attempted to mimic your shading, by which I mean the whole work-on-blocks rather than lines. I'm not 100% happy with my shading, but I think it's a big improvement over the original. I'm not sure if I should make him a bit thicker on the bottom, but I didn't want to ruin it so I left it how it is at the moment.
EDIT: I dislike the shading of the back sprite. I feel it's too rough compared to the original.
I also changed the ears to the mask in order to better resemble the original.
Originally Posted by Fat Spenstar
It's good, I like it and it looks very Prevo'y, but the side-view face looks weird to me. I just dont like having to see only half a mon's face, especially when we can see all of Kitsnoh's face. Still, it's very good, really nice concept here.
I would go for a full facial sprite, but I'm not really good at those.