Gladwell repeatedly mentions the "10,000-Hour Rule", claiming that the key to success in any field is, to a large extent, a matter of practicing a specific task for a total of around 10,000 hours.
Join Date: Mar 2011
ShakeItUp is obviously a very good player, but obviously RU isn't a great metagame if it's consistently dominated by one team. Rather than pledging not to use it, we ought to look at what parts make it so formidable and which of them hinder the metagame in general [so much though that they could be considered 'broken'.]
I agree with Amarillo on Sigilyph, it can even break OU teams that are unprepared, so I imagine it will be a complete behemoth in RU. There's no Houndoom or CM+Roar Latias to stop it and RU definitely doesn't have as much strong, fast attackers as the higher tiers do, so Perish Song looks like the best option to check it.