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Old Dec 22nd, 2011, 8:58:23 PM   #23
jayjinde
 
Join Date: Jun 2011
Posts: 586
Red Room of Pain
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"Time to see doubles, and then some"

Magby: Double Team (4) ~ Cross Chop Deino ~ Cross Chop Deino
Charmander: Double Team (4) ~ Dragon Pulse Deino ~ Dragon Pulse Deino
IF Deino is fainted, retarget any remaining attacks to Monohm


Magby used Double Team (4)
4 clones appeared
-16 EN

Charmander used Double Team (4)
4 clones appeared
-16 EN

Monohm used Thunder Wave
Hits Clone (8293 > 2000)
-1 Clone Charmander
-6 EN

Deino used Toxic
Hit (8302 <= 9000), Hits Clone (8171 > 2500)
-1 Clone Charmander
-7 EN


Magby used Cross Chop on Deino
Hit (6717 <= 8500), No Crit (4992 > 1250)
(12 + 3) * 1.5 = 22.5 = 23 DMG
-8 EN

Charmander used Dragon Pulse on Deino
No Crit (7030 > 625)
(9 + 1.5) * 1.5 = 15.75 = 16 DMG
-7 EN

Monohm used Hydro Pump
Hit (2639 <= 8500), Hits Clone (7727 > 3333)
-1 Clone Charmander
-8 EN

Deino used Earth Power
Hits Clone (9821 > 5000)
-1 Clone Charmander
-7 EN


Magby used Cross Chop on Deino
Hit (4160 <= 8500), Crit (1023 <= 1250)
(12 + 3 + 3) * 1.5 = 27 DMG
-12 EN

Charmander used Dragon Pulse on Deino
No Crit (4974 > 625)
(9 + 1.5) * 1.5 = 15.75 = 16 DMG
-11 EN

Monohm used Thunder Wave on Magby
Hits Clone (3019 > 2000)
-1 Clone Magby
-6 EN

Deino used Toxic on Magby
Hit (3144 <= 9000), Hits Clone (3158 > 2500)
-1 Clone Magby
-7 EN



HP: 90 | 90
EN: 66 | 64
Status: None | 2 Clones


HP: 90 | 8
EN: 80 | 80
Status: None | None




"Looks like we've got a bit of an edge right now"

Charmander: Flame Burst (Monohm) ~ Dragon Pulse (Monohm) ~ Dragon Pulse (Monohm)
IF Deino uses Protect A1, use Double Team (4) and push actions back
Magby: Sunny Day ~ Fire Spin (Monohm) ~ Toxic (Monohm)
IF Monohm uses Rain Dance A1, use Sunny Day A2
jayjinde is offline   Reply With Quote