Join Date: Nov 2011
1 more poke needed plox.
I would like 2 challenges one for my Pokemon yellow and one for White and if anyone wants to they can do me a heart gold but I'm not too bothered, Nicknames would be appreciated, even a little story :L (Oh and no trading in all )
Pokemon Yellow :Make it Super hard hard hard, Don't mind using pre evos such as caterpie and magikarp as long as they eventually evolve. Don't mind not using pikachu either.
For Yellow, you get Phita the Pikachu. Phita is a very competitive Pokemon, and it likes to win. I mean it really likes to win. In fact, it likes to win so much, it sets a handicap on its opponents. So, you must never lead with Phita (as soon as you have another Pokemon), and you must use another Pokemon to lower an opposing Pokemon to less than half it's health. Then, switch in Phita and KO the Pokemon. You must do this once every time you turn on the system. The catch is that for every health point you lose from Phita being hit by the opponent, you must throw out items equal to P(the number of HP you lost x (number of gym badges you have + 1) x (number of Pokemon you have caught) + 500) in value. If you are unable to fulfill this requirement, or hit 0 money because of it, you must choose one Pokemon on your team. It must not be used in any remaining gymE4/Champion battles, excluding required solos.
For Yellow, you get Teleport the Abra. Guess what Teleport's favourite move is? Yep, it's teleport. Catch him as earless possible, and you may NOT up sleep powder or anything to catch him- just throw pokeballs. This is because you wouldn't want to stop your new friend from using his favourite move, would you? Obviously, your Abra must ALWAYS know teleport, and use it extremely often. Whenever Teleport is used in battle, it must use teleport at least once. However, I'm going to give you a choice here- you don't HAVE to use teleport in every battle, but if you don't you have to use the move IMMEDIATELY afterwards, to take you back to the pokecenter you last visited. Oh, and that pokecenter cannot be the one closest to your current location. Well, this isn't hard, just annoying, so here's the nasty bit. Your Abra may never evolve into Alakazam, because Alakazam is way too overrated. Teleport may only learn Psychic-type moves, because he knows that they are super broken in gen 1. He also wants to prove that he's better than every other psychic type in the WORLD, and so must solo every single one of them you encounter, ESPECIALLY Sabrina's team. You may never use any items on Teleport, because he thinks he doesn't need them. Anyway, make sure that Teleport is always your team's highest-levelled pokemon, because he's that awesome.
Yellow: Take Allegiance the Poliwag!
This Poliwag pledges allegiance to all Psychic-types in the world, and will follow their footprints! However, he thinks that they are a big pack of wusses.
So, you must solo all Fighting types. Easy, right? Wrong.
You see, the Psychic Corporation figured this out already and placed some limitations on him.
First, he has to evolve into his final form ASAP.
Then, he has restrictions based on evolution.
Poliwag: Must have one Psychic move.
Poliwhirl: No move usable above or at 60 power, after STAB. Two Psychic moves, if one is over 60 cannot use.
Poliwrath: No move above 30 power after STAB, three Psychic moves, if one is over 60 cannot use.
Pokemon White: Again Super Hard Hard Hard please >_> You can pick my starter or I can not use one at all, I wanna use this scramble to get to know black white more as i raced through it once and never really got into it. Oh and I like getting starters who cant evolve until i beat last gym leader etc :P
For White, you get Vynasta the Mienfoo. Vynasta loves to fight, but only against Pokemon tha have been raised by a trainer. Wilds are so weak anyway. He's a competitive Mienfoo, and plays LC matches all day. So, he must be used to solo any and all trainer Pokemon who haven't yet reached their last evolutionary stage (this includes Middle Cup Pokemon like Boldore), as long as this doesn't conflict with another challenge. Vynasta also likes to share the pain he takes from these battles. During these solos, he may never ever switch, and can only use a held item (you may use potions on him outside of battle, but in battle, only his held item!). If he ever faints, then choose one Pokemon on your team. That Pokemon loses one moveslot, permanently (So if you have, say, a Cloyster and you choose to lose Ice Shard, then even if you replace Ice Shard with another move, because it's in the same slot, it cannot be used). You may choose any pokemon and any moveslot, and the results do stack (so if you faint twice, then two slots are gone. If you faint 24 times, then game over because all your moveslots are gone). Vynasta can evolve whenever you want.
Your pokemon for White is Meatshield the Audino. MeatShield is sick of everyone thinking that Audinos are only useful for easy EXP, and sets out to prove them wrong. But, an Audino's an Audino, and there are some things you just can't change. In every battle MeatShield is in, she must lose at least 50% of his HP (not every pokemon, just every battle). Meatshield may also must only have one damage-dealing move at a time. She must use a status move before any attack she makes, because she can't help but give her enemies a chance to beat her up. And, of course, she may never attack a fellow Audino. Despite these shortcomings, she thinks she can beat every goddamned Audino-hater in Unova. MeatShield must solo Clay to prove her worth. And because I'm too lazy right now to come up with any more backstory for her, MeatShield has to solo 2 members of the E4. She can never be the lowest-levelled member of your party.
6.Team magma boss
(Optional) Heart Gold: Same as White Plox except for the fact I know and love this game >_<
1.Scyther - Non technician boosted false swipe ftw -_-
For HeartGold, take Gravias the Scyther. Gravias, sadly, has trouble spelling the word Scythe. To teach her to spell this one word, you must have her fight Pokemon. She may only fight Pokemon whose names start with S, C, Y, T, H or E. But of course I need to make this challenge super hard. So, Gravias must also solo Clair and Pryce, and she must do it without using any moves that would be boosted by her ability (so no technician boosts. Or if she has swarm, then no bug moves when she's low on HP). Now for the super hard bit. Gravias needs to fight Pokemon, but she's really a nice girl at heart. She doesn't want to kill anyone. The trick is, she has to leave them in red health to help her learn to spell Scythe. So, whenever she is fighting, she must leave the opponent in red health, and then you bring in something else to finish the job (the exceptions are the gym solos, she may kill everything she finds in those gyms). If she should ever KO anything (again, except those two gym solos), she realises she's bit ever so slightly selfish, and decides to be generous to make up for it. She makes you give away items (ie throw them out) equal to P((fainted pokemon's level) / (number of badges you have yet to attain) x 250) or more in value. So obviously as you get more badges, that number will go down, but at the same time the fainted pokemon's level will increase as you get more badges. Long story short, don't make her kill anything aside from those two gyms. If you ever fail to fulfill the item requirement (you must throw them out straight after the battle, you cannot fly to a Pokemart first), then you lose one moveslot on Gravias. So don't fail it four times or your screwed.
2.Machop(Sorry I didnt mention the no trading thing -_-, If you want to do a new one go ahead but if not I'll do it with a machoke, It makes your story irrelevant but I'm fine with it, Sorry again And thanks for 3 great ones :D
HG: Machop has been working hard, and his dream is to be a glorious Machamp. One day, Machop goes to a fortune teller in neighbouring Ecruteak and was met with the frosty reply: You will never become a Machamp under a trainer. The fortune teller offers to make him a Machamp through their own means, but Machop refuses, for Machop knows better. Machop runs away to Mt. Mortar, training everyday for the day he can prove that fortune teller wrong. One day, a random trainer who had defeated Team Rocket in Ecruteak decides to take a detour through Mt. Mortar for the lulz. He is met with the Machop, who joins his party and becomes a powerful Machoke named Revenge. As you guessed it, his signature move is Revenge, and Machoke is very good at using it too. With Team Rocket infiltrating the Golednrod Radio Tower, Machoke was one of the team brought in to infiltrate the tower. He stood behind his trainer, guarding his back as they slew through tons of trainers. And at the top of the Radio Tower, they are met with the Director. Immediately, Machoke pounces on the Director, and reveals him to be Petrel. It turns out that Petrel was the one who had told Machoke that he couldn't evolve into Machamp, and Machoke in a rage smashes through his Koffing army. Realising Machoke's dream to become a Machamp, the trainer decides to do so and evolved Machoke. Machoke, now as a Machamp, is so delighted that to celebrate he decides to OHKO 175 Pokemon with his newfound strength. In the Elite 4, he is faced with the Fighting Master, Bruno, and to prove his true worth he beats Bruno and finally realises his true dream of being a master Fighting Pokemon. Machamp is so delighted that he continues to smash through Kanto, OHKOing his way through Brock. Before the great battle against Red, Machamp must begin his ultimate training by getting to Level 85 and adding up all his stats (sans HP) and averaging them: this is the amount OF Pokemon that Machamp must solo in GL rematches before fighting the Ex-champion himself. Good luck.
Finally, for Heartgold, take Fighter the Chikorita. Fighter defies all normal expectations of regular Chikorita by striving to be as badass as possible. He can only have attacking moves, because he solves his problems with his FISTS (hooves?), and he can never a move over 60 BP (discounting STAB), because he is already strong enough without high-powered moves. He must always solo your rival, because Fighter doesn't back down even at a type disadvantage. Come to think of it, Fighter can overcome any obstacle! He must solo Falker and Bugsy to evolve into Bayleef, and Pryce to evolve into Meganium, since type disadvantages are for the weak. Also, have Fighter solo Koga of the E4, to be ultimate badass by destroying a ninja. In Kanto, Fighter must solo Janine, Blaine, and Red's Charizard.
Reserving HeartGold challenge for term1001.
Take a Nidoran (M) for your playthrough. It's called Spineless.
Seeing as it's part Poison Type, it has very low self esteem. To make it of any use, its self esteem must be replenished. Its esteem begins at 0, and to raise it you must complete the following tasks:
Tasks, Esteem Gain
Catch in Poke Ball. -10
Catch in Great Ball. +1
Catch in Ultra Ball. +10
Catch in Special Ball (e.g. Moon, Friend, etc.) +7
Solo Rival (any battle) +5
Solo a Gym Junior Trainer (Johto) +1
Solo a Gym Junior Trainer (Kanto) +2
Solo a Gym Leader (Johto) +5
Solo a Gym Leader (Kanto) +7
Solo Entire Gym (Johto) extra +1
Solo Entire Gym (Kanto) extra +2
Solo 1 E4 Member besides Will (round 1) +3
Solo Will (round 1) +4
Solo Lance (round 1) +7
Solo 1 E4 Member besides Will (round 2) +5
Solo Will (round 2) +6
Solo Lance (round 2) +9
Defeat ALL Kimono Girls by itself +8
Defeat ALL Lighthouse Trainers by itself +7
Defeat ALL Route 13 trainers by itself (excluding Tim and Sue) +5
Solo Catch Ho-oh +20
Hint!Get an Ultra Ball from the Goldenrod Department Lotto.
Spineless can evolve into Wimp the Nidorino once its esteem reaches 50, and into Badass the Nidoking once its esteem reaches 100. If its esteem reaches 150, its nickname must be "Nidoking".
It's so wimpy that as a Nidoran it can only have one attacking move which must be non-STAB, and as a Nidorino it can have just two attacks: one STAB, one not. When it evolves into a Nidoking it can have three attacking moves (whether STAB or not). If it actually manages to reach 150 Esteem, it can have any moveset it likes.
In battle, it must wuss out and switch once it reaches half HP as a Nidoran. As a Nidorino, this threshold is extended to red HP, and it no longer applies as a Nidoking.
-Attacking Move Limitation
Thanks to treadshot and tm13 and Prof Science etc. :P
Last edited by Hitmonchanman; Dec 24th, 2011 at 7:13:23 AM.