Originally Posted by Fat WinstonShnozwick
I think that the mindset of setting entry hazards in UU (spikes most) has become quite disgusting to be honest. I have played battles now where I will have my attacking pokemon hammering at my opponent, and he will ignore me for 3-6 turns and lay down every goddamn hazard before actually battling me. Then the game really starts at 6-4 maybe, with full hazards on my field. The mindset here is way too centralized on hazards.
It has become so farfetchd that ppl make dumb decision by setting up spikes. Ive seen so many stupid battles where ppl are setting up spikes on a team full of flyers and levitators with only 2 grounded pokes. I wish I could say that was one battle where the person was just being idiotic or not paying attention, but ive seen it happen multiple times. This metagame has been so focused on spiking that they forgot about just winning and taking pokes out
EDIT: To the post above you also forgot to mention that dusclops has NO form of recovery outside pain split or rest, no leftovers and it is complete set up bait to many of those pokes listed. And plus how do you know hitmontop or blastoise would have foresight? sometimes they might just carry toxic and now your dusclops is ruined. and if its the rest talk set you are asking for complete set up bait from nearly ANY poke lol
The only poke you listed that dusclops walls better than sabeleye is heracross..And while heracross is a big deal since it is high in usage it doesnt merit the fact that dusclops is better than sabeleye
To say dusclops is the problem is a big LOL because if you wanna call something a "problem" that means the metagame will completely change or undergo some sort of change, but if dusclops was even gone not a single thing would change in this game. Teams would still be the same and the spikestacking would still continue aka Dusclops wont be missed