So Flavor0 and I are running a fun Wailord Water spout multi team. We're running into spot of difficulty.
Here's the team - Leads Wailor @water gem max Special Attack max speed (Modest?)
Water spout/scald/ice beam / protect
Tornadus Modest @focus sash
max HP max Special Attack
tailwind rain dance grass knot hurricane.
(with a 30 IV in speed he gets 131 speed which in tailwind out speeds the every BSub pokemon)
Here's how it works. We usually lead with protect tailwind. Then tornadus rain dances while wailord water spouts for super damage. As long as we out speed and nothing hits wailord things die. However, If something goes wrong like trick room or tornadus gets faked out then we have a problem. What we find is that our secondaries suck.
We are finding that the grass types give us problems because wailord can't OHKO some of them with ice beam (ludicolo) or that we cant kill water types and they Ice beam tornadus for a kill as long as he is hit by something else as well to break his sash. It gets messy really fast.
Any suggestions?
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