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Old Jan 16th, 2012, 1:54:28 PM   #13
R Inanimate
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Nice work, although I think without the communitcation time and battle animations it isn't quite the same. I'm not too sure about others but I tend to find I do a lot of my thinking for my next move while the battle animations for the previous turn are running. Though, those are pretty hard to emulate. Still good practice running on the timer.

btw, what does it choose if your timer runs out?
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