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Originally Posted by Fat whitefag
Hmm, why don't you incorporate it with fake GTS server?
It was researched long ago, here's on of implementations ...but it's on PHP with comments in Russian, so it's only as good as a reference.
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I talked a little bit with OmegaDonut and Kaphotics about something similar last night. They were actually talking about a fake tournament server, which would be awesome. In any case, I'm open to the idea.
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Also to avoid updating the scripts each time something new gets released, you can use veekun's dex (or rather a subset of its sqlite db). As I can see right now you use data from PS, PO and some hardcoded stuff.
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The only thing that should ever need updating is "learnsets.txt," and I figure it's not a huge deal if Mewtwo doesn't get access new signature move, since it's so unlikely that it would be selected anyway. Keep in mind that I don't worry about moveset "legality"--illegal move combos / move-ability combos are par for the course, as--I believe--they are in the PO implementation. I figure I'll update it once in a blue moon.