This thread will effectively replace the State of the Game threads that were previously used to announce and maintain changes to the game system. You can check this thread for all updates to the game system.
Updates List (most recent first):
Pursuant to the 03/23/2013 Update: Any Pokemon with less than 5 Egg Moves / BW Tutors (No Egg mons only) may add 2 Eggs / BW Tutors (No Egg mons only) to the Pokemon on their next Prize Claim. Any Pokemon with less than 5 BW TMs may add 2 BW TMs to the Pokemon on their next Prize Claim. If both is the case, do both. If one is the case, do one
. This change initially came about to fix the problems with the weakness of freshmons - this update removes the gulf that now exists between old freshmons and new ones. Because of BW Tutors being released between old freshmons and today, this means that Genderless Pokemon may select 2 Tutors instead of 2 Level-up moves. To claim this prize, post the Pokemon as it currently exists for review, then your updates below.
Dodge & Aqua Ring/Ingrain Update. Dodge Cap raised, Aqua Ring/Ingrain periodic heal raised, Aqua Ring now a recovery move.
Sheer Force & Splash Update. Council limitations now require prior approval for certain votes.
Stat Boosters Update. Decay simplified, damage increment increased, & speed boosts nerfed beyond ±1 stage.
The number of starting egg moves, BW TMs and/or tutors each pokemon gets has been increased to 5. The number of MC Tynamo starts with has been increased to 15.
Gave "Lingering" Effects to "Smoke-based" Moves and mildly altered Forecast, White Smoke, and Defog.
Giga Impact update: It's supposed to be Passive and has been edited to only combine with User Size and User Weight-based attacks. I've made the changes in the DAT - that is how the Threat List has generally treated it, with a few exceptions that have been removed.
Endeavor and Helping Hand (and by extension combos involving them) now require you to have enough energy to use them.
Acid Armor & Barrier were updated based on a ruling made by Deck Knight.
Fake Out unbroken, CC bonus for maxed mons changed to scaling system, and no more stealing Rotom appliances from arenas.
Project Moderators have been given the power to revoke counters from staged "Crush the Combee"-style matches. This will probably only affect 1% of matches, though.
Arena Trap and Baton Pass now have their in-game effects (as an option for the latter).
Huge Power & Pure Power hot-fix.
Forewarn's effect changed to a much less haxy one, UC payouts for DQ battles have received a hotfix.
Mass Trait overhaul, Part 2: Levitate is now Innate, Pokemon that got Levitate due to anime precedence no longer get the Levitate ability but get the Levitate command instead.
Leech Seed consistent, Reflect & Light Screen more powerful vs. combos, & Mass Trait overhaul, Part 1.
Embirch and Flarelm have been updated based on CAP threads, Rock Smash has been buffed. | Agility (Evade) & Teleport (Evade) no longer have evasive properties when combined with a suitable damaging move.
Rank 0 Bonus has been abolished, & Wonder Guard has been buffed, as per ASB Council Votes.
Dodge Combos are dead & have no saviour. Also, Damaging Priority Move Substitution Class implemented. | Illuminate no longer broken.
11/12/2012 Magic Coat Audit.
I just realized that there may have been a massive error at veekun regarding a mix-up of Magic Coat and Role Play users.
As a result, there may be a significant number of Pokemon using Magic Coat
that actually learn Role Play
Due to the competitive implications of this, please audit your Pokemon. If you find out they do not actually have Magic Coat, please make a prize claim thread post indicating you are swapping out an illegal Magic Coat for another legal move (if it was a starter Tutor move on a No Egg Move Pokemon, you must select another tutor).
This audit will apply to all new battles. If you currently have an illegal Magic Coat Pokemon in a battle, you may continue to use it until the end of the battle.
Anime Only and Manga Only Attacks have been implemented. Anime Only and Manga Only Moves Cost 3 MC to purchase.
Itempalooza breaks ASB. News at 10.
Syclar revamped as per this thread
Changed Focus Energy and added Evolutionary Stones as hold items. Made Plus, Minus, and Stench Traits. Gave Volbeat and Illumise Innate Levitate.
Tynamo added to exceptions in registration tower, Item List and Cost revamping, Signature item additions.
Mollux available for use.
BIG FAT B2W2 UPDATE OF MASSIVE FATNESS
Synchronization mechanics have been applied to all "target all other Pokemon attacks" - listed below:
The full list of attacks:
* In order to Synchronize, two of the exact same "targets all opponents" attacks or combinations must be used by allied Pokemon in a doubles or greater battle in the same action speed bracket, e.g. Pokemon with 90 Speed and 60 Speed can synchronize Discharge as long as an opposing Pokemon does not act inbetween them.
To this end, Quash and After You will both prevent Synchronization explicitly, even if it would not affect the order of attacks.
Imposter, Transform, and Metal Powder Changes.
Moody Changes: Moody now uses a Moody Nature instead of stat boosts.
Unown Combination notes and clarifications. (Post
Klink, Klang, and Klinklang now have Levitate Trait instead of Levitate command.
Ruling on Fake Out and U-turn:
Much like U-turn doesn't remove Perish Song in a Switch=KO battle, U-turn will not reset the auto-flinch on Fake Out in Switch=KO.
Combinations minor update:
Combinations of moves that have the same CT and BAP, where either both or neither have STAB now result in a typeless attack. Where only one has STAB that takes precedent, where one has a higher BAP, that attack is selected.
You may also resell items at half of their CC value in the DAT:
You must sell items in equal amount to what they are purchased for, E.G. Items that sell 5 at a time must be sold back 5 at a time, in the instance of each item (so you can't sell back 5 diffferent berries that have the same cost, you must have 5 of each individual berry to sell back.)
Resale values are rounded down, so items that sell for 5 CC are re-sold at 2CC, unless you can sell enough back to form an even number of Original CC value. (e.g 2 sets of 5 berries with a 5 CC original cost will resale for 5 CC.)
Necturine and Necturna available for use.
Combinations have added interaction with Contact, the Same Attack Combo Cost was reduced from 2x to 1.75x. Trace can now be activated upon entry for 6 EN. Conversion, Conversion 2, and Snore have been updated with buffs (Both conversions have unlimited duration now, and Conversion chooses out of 4 user selected types. Snore can now be combined with several other sound-based attacks, making it useful while inflicted with Sleep status.
Contact information has been added to the Data Audit Thread, move changes to Block and Mean Look.
Truant now has Sluggish occur after every normal action instead of its previous effect. Combinations can now be used on the third action, however Cool down now occurs over rounds, so if you finish a foe off with a combination or use one the third action of a round, the cool down will take place the first action of the next round.
"Sluggish" has been updated to prohibit Protective (Protect, Detect) or Evasive attacks (Teleport, Agility, Dodge).
: Rapid Spin has been reinterpreted in the text, and no longer damages the spinner when using it in exchange for a higher energy cost.
: New Smeargle rules.
Smeargle can have unlimited instances of the move Sketch in its movepool. If Smeargle has at least one instance of the move Sketch in its movepool, it can use Sketch in-battle to permanently replace one instance of Sketch with the last move performed by the target Pokemon. Sketch cannot copy moves called by other moves, such as moves generated by Sleep Talk, Metronome, Copycat, or Assist, and will instead copy the original move. Sketch also cannot copy moves granted by the arena, such as the called moves in Unown Soup, or moves performed by non-player Pokemon, such as Roleplay Pokemon or neutral Pokemon in arenas. No more than 3 moves may be permanently Sketched by a single Smeargle in any given match. If Smeargle has more than 3 instances of Sketch in it's movepool, additional uses of Sketch become a Mimic with unlimited action duration.
Smeargle may also spend 2 MC to Sketch any move known by its trainer's other Pokemon. Smeargle must have at least one instance of Sketch in its movepool to do so, and that instance of Sketch is permanently replaced by the chosen move.
Sketch counts as a Level Up move for Smeargle, and as such, buying an additional instance of Sketch costs 1 MC. When Smeargle is bought, it begins with 13 instances of Sketch in its movepool, as well as 20 MC.
Any attacks Smeargle Sketches during the course of a battle can be used during that battle, and then Smeargle can permanently learn any of those moves by taking up a permanent Sketch slot. Smeargle can apply any of its Move Counters (MC) to gain another permanent Sketch slot.
: Chatter's confusion effect has been reverted to its in-game standard of 31%. Its EN cost has been lowered to 4 to reflect this change.
: Light Screen and Reflect now reduce damage by 1/3 instead of 1/2 when used to protect multiple Pokemon in Doubles+ battles.
: New rules regarding the rounding of damage in battle in order to maintain a more uniform method of damage handling.
Damage is rounded at the end of the Round. This means that if in a round, a Pokemon takes attacks of 16.5 and 14.5 damage, the total damage is 31 even. .5 is always rounded up. The only exception is that if a Pokemon is left at .5 HP or less at the end of an action, that Pokemon is considered KOed.
: Light Screen and Reflect have now been updated to more closely match their ingame counterparts. Previously, applied a -5 modifier to affected moves. New description:
The Pokemon summons either a golden box to protect itself or golden erect walls to protect it and its teammates. The walls reduce the power of (special) attacks by half of their Base Attack Power. This effect is capped at 5 BAP reduction for Combination Attacks. The effect lasts for six (6) actions after use. This move targets up to three (3) allied Pokemon in a multi-battle and maintains its effect on a Pokemon's position even if it is switched for another Pokemon.