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Old Feb 10th, 2012, 11:00:42 PM   #11
Aura Guardian
 
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Join Date: Dec 2009
Posts: 2,063
Empire of Blood, Western Continent
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Quote:
Originally Posted by Fat Daenym View Post
I forget the exact way it worked out, but in Handicapable (yes, using my own game as an example because it's what I know) AG got himself godkilled by breaking persuasion, which ended up being the kingmaker move that gave another faction the win.
IIRC, I was persuaded, ran the numbers, and found that if nothing was done, the Staff would win. I decided that the other village winning was better than a mafia win. I should probably note that I checked beforehand with the hosts on that strategy
Quote:
Originally Posted by Fat ginganinja View Post
I think the problem with this is that it "doesn't go far enough". For example having a -1 vote can easily be used to another players advantage. Seeing as your punishments are not too harsh, if I was a village announcer or something, id prolly paste my role PM N0 (against the rules but why do I care, I have an average role so its cool), take the weak penalty, and go on and try and lead the village.
If the punishment were, say, unknown, even to the persuader, or beneficial to the persuader if the person tries to violate it, would that make it go far enough?

(I'm thinking for the latter: violate persuasion = auto-persuaded next day and your vote counts how you were persuaded regardless)
Quote:
Originally Posted by Fat Walrein View Post
NOC is a different factor entirely. Someone who intentionally tries to suicide in an NOC should be subbed out immediately, as in NOC it just undermines the integrity of the game, considering it is generally used to gain an extra lynch. In OC games like SANDSemonium, the suiciding was just those factions giving up. The fact that they did it when they were in a winnable position is stupidity, but if they wanna do it, it's their loss.
In Peace NOC, after the first suicide by OC, I decided to just say it doesn't work. Of course, this was for just off-the-wall OC, like telling someone they intend to suicide by OC, etc... For game-relevant, information-based OC in NOC... if there are subs, I agree completely. In an absence of subs, I'd say have some creative punishments or just godkill, ending the day if necessary, depending on the severity.

(Just FYI, I'm really I was tired when posting this.)
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Originally Posted by Fat Game Freak201 View Post
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