Join Date: Nov 2011
Tomas the Gible
Reserving for GrassBlade, a Shinx.
Since we're on the theme of wizards, name Shinx H.Potter (damn 10 character limit).
Since I really can't be stuffed reading through seven bricks...uh, I mean books, for this challenge, I'm just going to go off memory.
Firstly, evolve Shinx as soon as possible, just because Luxray is cool and the more black the better. If you find any glasses-related item (black glasses, choice specs, etc.) make Shinx wear (hold) it.
Secondly, Shinx is completely useless without a wand, and since broomsticks are in short supply, you'll have to rely on spells (non-contact, special moves) to deal damage. You'll have access to Tackle, though (or whatever move you Shinx starts with, something really basic so you don't have to grind with exp.share). You may not use spread moves, as frankly you're not skilled enough yet, so no Discharge.
To make your Shinx a better wizard, you have to prove its worth in contests. Your abilities as a wizard grow as you beat contests.
No contests = use only spells (outlined above), no spread moves, no access to magic potions (so no access to items full stop)
Beat the normal rank contest = you may now use spread moves, all other restrictions still apply.
Beat the super rank contest = access to magic potions, for boosting stats only (so X items and vitamins). Access to spread moves. Other restrictions still apply.
Beat hyper rank contest = access to all forms of magic potions. Access to spread moves.other restrictions still apply.
Beat master rank contest = a waste of time, don't bother. I suppose you can start using TMs on Shinx now, if you've gotten this far in contests.
Shinx must have Rivalry as an ability, because frankly he's not very intimidating. *Solo Cyrus at Spear Pillar. Solo an E4 member. Solo two gym leaders.*
As a last ditch effort, you do have the ability to access godhax. At any one point in the game, you may use godhax just by repeatedly thinking of whatever restriction you want to skip, and you'll skip it (think of how Harry got into Gryffindor....I'm not going to spell check that, too lazy, but all he did was just repeatedly think of it....such a lame way to advance a plot...). The only thing you can't skip is the "only use spells" restriction. Try not to skip hyper rank, because you'll still have to go through it in game to get to a Master rank contest anyways, genius. Recommended things to skip are in the asterisks, but you can only skip one.
Oh, and every time you attack with Shinx, shout out a word in english, with a few random suffixes and extra sounds tacked on the end, because that's what most spells called out in the books are anyways (expeliamus....obviously expel with a few more sounds tacked on). And try to do this in public, it's funnier that way.
GrassBlade, take Tomas the Gible. As a child, Tomas wanted to be a warrior. He would often have play fights with his friend Pug. Have Tomas learn and keep Take Down, and use only that move to solo 10 Psychics (the trainer class). However soon enough, Tomas was taken on a journey with Duke Borric to the East. On the way there, he got lost in some dwarven tunnels. Enter Mt. Coronet, and solo 20 pokemon there. Tomas may now evolve. In the tunnels, Tomas meets a dying dragon, who gives him a suit of golden armour, as well as a shield and a sword. Tomas then begins his slow transformation into a Valheru, a legendary warrior who commands dragons. He gains new powers, being much stronger and more powerful than before. Teach Tomas Hidden Power instead of Take Down, and keep it forever. However, Tomas has grown more savage because he is becoming a Valheru. So, Tomas is always under the effects of Taunt, and must OHKO every pokemon it battles- if it fails to OHKO any pokemon, then throw out items worth $5000 or more. However, eventually his personality evens out- when Tomas evolves into Garmchomp, the Taunt and OHKO restrictions are removed. Instead, he has grown much softer- Tomas may not OHKO any pokemon unless it has used a status move on it. If you fail this restriction, throw out items worth $10000 or more.
Sorry if this seems a bit strange, I'm not thinking perfectly straight right now...
As hard as I can make it eh? Well then, timeeel39, take Rebellious the Hitmonchan. THis Hitmonchan is so rebellious, because it is a fighting type but it loves to use Special moves! So, Rebellious may never use a physical move. It also loves taking risks- Rebellious must attempt to solo every Flying and Psychic type pokemon you battle, including all of Sabrina's gym. However, Rebellious beats himself up a bit if he doesn't do well- if Rebellious fails to solo any Flying or Psychic type, you must throw out items worth $10000 or more, each and every time. Have fun!!!
@below, great update! I have never played Colosseum in my life, but judging by your comments, it sounds fun! Ouch on the nasty restrictions though.
Cherish the Chatot-
GrassBlade, take Percy the Magikarp. Just like Percy Jackson, this Magikarp is the son of Poseidon. In order to prove itself, as it is currently a mere Magikarp, solo 10 other Magikarp before evolving.
After evolving, Percy is sick of impostors, so it must solo every trainer-owned Water-type. Then solo Wade. This restriction is lifted if you solo Wade without items.
Since Gyarados's worst weakness is Electric, Percy believes it can only achieve greatness by soloing one member of Volkner's team. It must also solo every third trainer-owned Flying-type, as it hates children of Zeus.
One of his worst enemies is Hades, so he forms an alliance with Lucian, who is also trying to find a way to defeat Dark-types (Hades) with Psychics. Therefore, he may not be used against Lucian.
His worst enemy is Kronos (Cyrus), so solo Cyrus in the Distortion World.
Budew and name it April@Grassblade, take a budew and name it April. April starts out as a sprouting Budew, fresh and new but fragile. As such, to prevent undue damage to your newborn friend you must switch it out of battle any time it reaches red HP. If it should ever faint as a Budew, you must immediately recover it at a Pokemon center before proceeding any further, and then not use it in the next 3 trainer battles to allow it to recuperate. But this won't do for April. April wants to grow and be stronger! As such, in order to evolve it must use Growth on 6 different routes, so it can take in the nutrients from each of the areas and get enough to grow to the next stage.
After it does that it can evolve into a Roselia, a beautiful flower. But April still feels like it has more room to grow! In an attempt to grow more, it uses Growth at the start of every battle it appears in, but to no avail. No matter how many nutrients it takes in, it just can't seem to grow any bigger. Finally though, April has a revelation once it reaches route 212 and feels rain falling on it's petals. Rain! That's what she's been missing, rain! And probably sun too, now that she thinks of it. At this point you can teach April either Sunny Day or Rain Dance. After learning either of these moves April can evolve into Roserade. April now celebrates in her chosen weather, and as such you must teach her Weather Ball (give a heart scale to the move relearner in Pastoria) as soon as possible after evolving. After this she feels like spreading her weather to the world! Have her solo any gym after evolving to Roserade, making sure to keep your weather up for the entire battle.
Plz no E4 solos
Edit: While I'm at it, No solo Fantina with a Take Down Beldum either. (An out-evil Treadshot mon)
Catching Up on Lost Ground...
Last edited by GrassBlade; Feb 24th, 2012 at 6:17:06 PM.