For a minion-based sage, spells that block the opponents' movement and spells that summon monsters would add some beneficial specialization, IMO.
1) minions attack enemy
2) Summoner uses Wall of Force
3) minions keep attacking
4) summon flying monsters to keep attacking
I'm not certain how the minions would be balanced, so I don't have anything I could say in that regard. However, a minions and support spells-only champ would be very interesting to see function.
Also, actually forcing people to pay attention to tactics would be wonderful.
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On a haxxy battle: <+Ice-eyes> I was half expecting Spore to miss | <rare> is 1 odd or even?
Quote:
Originally Posted by Fat Game Freak201
We should just be able to buy the Internet from online.
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<THE_IRON_KENYAN> Just as Colonel Locopoke was gaining ground in eastern Kanto, Field Lieutenant Aura Guardian orders a massive counterattack
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