So as clarity, the team thus far:
Originally Posted by Fat Raseri
@ Life Orb
Totodile @ Life Orb
Torrent | Adamant
36 HP / 236 Atk / 4 Def / 52 SpD / 172 Spe
- Swords Dance
- Aqua Jet
- Ice Punch
I believe this set is effective in the current meta, none of the big 3 can safely switch in. Offensive Gligar is OHKO'd by +2 Aqua Jet, while defensive is beaten by Ice Punch without being able to deal enough damage back. Even defensive Misdreavus is likely to be KO'd by a +2 Crunch, with Stealth Rock guaranteeing it. Murkrow has a chance of being KO'd by a +2 Aqua Jet, while CM Featherdance will take a lot of damage from Ice Punch before you switch out. This set will need a lot of support, but near the end of the game it rips through both offensive and defensive teams. Also SE Priority for Drillbur is always nice
Originally Posted by Fat little gk
Gligar (M) @ Choice Scarf
Trait: Hyper Cutter
EVs: 236 Atk / 236 Spe
Jolly Nature (+Spd, -SAtk)
- Stone Edge / Aerial Ace
- Night Slash
Now, this Gligar won't be blowing holes in much, but It can at least 2HKO most of Toto's important checks too, which is nifty! This power also ais enough for us to have some fun with predicted switches and scout a bit before Totodile is ready to set up on anything. This also doesn't do much for other bulky Pokemon, like Scraggy, but that might lead us to something like Mienfoo!
I like this set, but it leaves us with a big Croagunk issue! My Gligar would make a good teammate for that, but it allows Koffing to come in and do whatever it wants. I'm not saying that we can't use both or even all three together, but it would force us to address these issues, without a doubt.
Seeing as we have a solid offensive core to build off, here's what I would like to suggest as a solid defensive pivot and hazard-setter:
EVs: 92 HP, 188 def, 228 sp. def
Trait: Iron barbs
Relaxed (I think it is) (+def, -spe)
0 speed IVs
Ferroseed is a very solid defensive pivot bringing in important resistances that totodile doesn't have to relied on for, such as water. He also handles snover pretty well which would otherwise give gligar and totodile a tough time. Gyro ball does good, consitent damage, superior to bullet seed in my opinion. Leech seed is his only recovery, but is still very useful, with protect augmenting this as well as stopping scarfers attempts to grab momentum (like mienfoo for example). Stealth rock is the best hazard around in this meta and often one turn is all ferroseed can afford to give to set it up as it needs leech seed to last as long as possible.
Edit: changed to gyro ball after ray's post.