Mar 13th, 2012, 7:52:57 PM
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#1
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Join Date: Sep 2010
Posts: 1,659
Hey! I'm Mr. Simple.
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CMFP vs. Smashlloyd20! A doubles debut?
C$FP's Team:
Smashlloyd20's team:
Magneton

Zap-Happy [Magneton] (-)
NATURE: Timid (+11% Accuracy)
TYPE
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
ABILITIES
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
Analyctic (DW Locked): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
STATS
HP: 100
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5
SpD: Rank 3
Spe: 81 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 18
EC: 8/9
MC: 7
DC: 3/5
ATTACKS
Tri Attack
Metal Sound
Tackle
Sonicboom
Thundershock
Supersonic
Thunder Wave
Spark
Lock-On
Magnet Rise
Zap Cannon
Thunderbolt
Volt Switch
Flash Cannon
Metang

Windows XP [Metang] (M)
Nature: Brave (+1 Atk, Spe/1.15, -10 Eva)
Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal: (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 3
Spe: 43 (-)
Size Class: 2
Weight Class: 6 (202.5 kg)
Base Rank Total: 16
EC: 8/9
MC: 10
DC: 5/5
Attacks:
Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Iron Defense
Zen Headbutt
Iron Head
Quote:
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2v2 NFE Doubles
1 Day DQ
ASB Arena
2 recoveries/5 chills per mon
1 substitution per mon
training items=sure
switch=magic bananas
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Order:
CM$P sends out Pokemon and chooses items
Smashlloyd20 sends out Pokemon, chooses items, then issues actions.
CM$P issues actions
I ref and get embarrassed when I make the inevitable mistake.
I think I did that right...
Last edited by Its_A_Random; Sep 21st, 2012 at 6:03:09 AM.
Reason: Prefix
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