PSW Playtest is starting now. Lightwolf, I need you to include your char's languages in yoru day plan.
Everyone, keep in mind this is a playtest. While I can't exactly stop you from using crazy, elaborate plans in this one, it may be wiser (and less time-consuming) to save them for future, actual PSWs. I'd like to complete this playtest within 2 weeks.
Everyone has 1 usable order, and can still lay down 2 more founts today (your starting 2 founts are assumed to be from the 'previous days') with 400 starting mana. There's no limit on the amount of vanilla mana abilities you can use and stack, otherwise everything follows the first post of this topic. The abilities are 50 mana for a +2 on one attack roll, +2 AC vs one attack roll, +2 Spell Resistance vs one spell, or +2 on a save vs one spell.
Please pick your spells from this list: http://www.smogon.com/forums/showpos...72&postcount=5
, but factor in the spells that I banned.
I have sent out all the sheets now, do tell me if there are any errors. Get your day plans in, please send them to both jumpluff and I.
Originally Posted by Fat Assassin
When Assassin attacks an opponent who is denied her Dexterity bonus to AC, or flanks an opponent, she gets +5d6 precision damage to her attack.
Assassin may spend 3 consecutive rounds observing her target. Observation is a standard action and Assassin may still take move actions during these 3 rounds. If Assassin surprises her target and makes a melee attack in the surprise round within 1 minute after the 3 rounds of observation, her melee attack automatically hits and deals 15d6 sneak attack damage. In addition, she can choose to inflict two of the following conditions on the target upon a successful Assassination:
- Stunned for 1 round.
- Staggered for 3 rounds.
- -4 STR for 5 rounds.
- -4 DEX for 5 rounds
- 50% miss chance on physical attacks for 3 rounds.
- 50% spell failure chance for 3 rounds.
Trap Sense and Trapfinding
Assassin gains a +10 bonus to find and disable traps. In addition, she gains +6 to her AC and Reflex bonus against traps.
Originally Posted by Fat Savior
Savior gains access to a list of select Divine spells.
Originally Posted by Fat Berserker
Berserker gains d12 hitdice and 11 extra feats.
Originally Posted by Fat Sage
Sage gains access to two lists of select spells - one Divine and one Arcane.
Apostles of the Sage
Sage starts the game with a number of minions. Only one of these minions can take offensive actions at a time. Sage may create a new copy of a dead minion each day at the cost of 150 mana, but can only do so after 24 hours have elapsed since the death of a minion.