Hi all, after lots of perseverance, trial and error, I was able to score 204 wins in battle tower Super Single Line.
I'll do my best to include all details in standard format:
Moves: Protect, Curse, Will-o-wisp, Pain split
Moves: Psychic, Quiver Dance, Heat Wave, Bug Buzz
IVs 0/31/31/0/31/10 (I got over the fact after so many hours of resets I ended up with 0 IV in HP,)
Moves: Dragon Dance, Substitute, Dragon Claw, Roost
After reading through most of the subway records and strategies, I had a thought that maybe I could try gaining a long enough streak with an uncommon pokemon, something that wasn't popular but can be of good use in a team. That pokemon was Dusclops, after reading about the eviolite benefits, I thought I'd give it a shot, and boy can this guy take hits.
I would have survived a bit longer had it not been for the terrible HP IV, nonetheless I'll tweak and improve on it and see how far I can take with it (same goes with my IV HPless dragonite lol)
I'll try and be brief but clear in detail.
Dusclops is my leading pokemon, pain split is my source of recovery and is very useful if the opponent starts with a poke (blissey, wailord eg) that is abundant in HP, I use that to deal damage and recover some HP if they choose to attack me first.
Protect is there for a brief stall after a successful will-o-wisp, half the time I attempt for 2x protects in a row, especially if the opponent is low on health
Curse is a move I really love, I tend to use this if I have more than half HP and that I am confident Dusclops will survive to use it (and faint), that way I know at least when I switch in to my next poke, volcarona for example, I can sweep the remainder of the opponents HP. Few problems with the lead would be paralysis, if luck is not on my side, Dusclops can remain paralysed and faint (thankfully I took my chances and overcame the situation most of the time).
Overall to use Dusclops effectively in the battle subway, along with good stats, you must predict well on what your opponent will do, sometimes it may not hurt to switch out and reserve him for another match-up whilst you sweep the current opponent's pokemon.
Volacarona- I preferred modest over timid nature, mainly because I like put more emphasis on full power for my team, nonetheless I'll be sure to experiment with timid when I get the time. Volcarona tends to 1HKO/2HKO the opponents pokes after 1 Quiver dance boost (with a few exceptions of course, such as high HP+spdef blissey that can soak in the hits). One of the problems I had were either faster pokes who take my volcarona down easily (rock slide terrakion, or those with stone edge, garchomp iirc etc) to 1hp, I setup a Quiver dance, and then the "Quick attack" factor occurs(looks at archeops)
Dragonite- Fairly straight forward. Setup a substitue, either roost or ddance depending on HP level and if you know your sub will either break or remain, and Dragon claw them afterwards.
In the end, lost to a Hiker Jorge, I'll add a description later on today on my losses, but for those keen, see my battle video number below it was so close as well, had I known that Quagsire would use curse when he got sent out, I would have used pain split first...ugh...
Battle Video no: 56-38280-76521
Here's proof of my streak