Quote:
Originally Posted by Fat Arseus
Interesting. I based that assumption on this part of NixHex's post in the linked topic:
Am I to understand that this means the actual formula (e.g. 2-byte number) is the same but the numbers come from different places (e.g. date rather than title screen time)?
|
rs seed using the battery-backed rtc on-cart. it does some operations and returns an unsigned 16-bit number as the starting seed. that's why the seed freezes @ 0x5A0 once the battery dies.
there's not really any findings worth releasing. it would be a massive pain the ass to try and abuse it and you may as well just let the battery die/take it out and go from there. especially since the rng moves quickly in gen 3 anyway (60/120 fps + random numbers for events) and you can get to wherever you want(in the circle) just by waiting.
you can have a look at the routines using the stuff here:
http://projectpokemon.org/PPwiki/ind...pphire_.28U.29