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Old Apr 16th, 2012, 8:19:44 PM   #53
No Luck Involved
 
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Join Date: May 2011
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I completely agree with what Birkal has said in trying to define a general direction and focus for what we want to learn from this CAP rather than deciding studying 1 or 2 types at this stage. I also agree that the CAP should have at least somewhat of an offensive lean in order to gauge what a well made competitive species of that Type or Typing (previously rarely seen because of 'bad' or 'un-useful' species) changes the metagame, how a previously rarely seen type impacts people's team building attitudes and strategies and whether despite its perceived weaknesses it could find a niche to play to its natural strengths. 'Destroying' a type or putting it in a role it is not usually seen in is another interpretation of the concept of course!

I've compiled a list of the chances of seeing a type in OU based on the top 50: (I am nowhere near learned in maths so pick the bones out of it)

Type % Chance

Steel / 118.662
Water / 90.271
Flying / 84.177
Psychic / 77.258
Dragon / 63.735
Fighting / 59.005
Ground / 49.127
Fire / 43.384
Grass / 42.958
Bug / 42.247
Rock / 35.001
Electric / 34.681
Dark / 28.987
Poison / 28.108
Ghost / 16.803
Ice / 9.915
Normal / 8.968

I basically added the usage stats of every Pokemon of a certain type in the top 50 of OU, so Bug's percentage of 42.247% was gotten by adding the usage percentage of Scizor, Volcarona and Forretress. So you are 42.247% likely to see at least one of them on the opposing team. Steel's higher than 100% rating is down to being likely to see more than one Steel type on the opposing team. Someone better at maths please confirm or rubbish :)

I may have jumped the gun a bit with that but it's interesting to see which types are rare in OU and which dominate (some of the numbers may be surprising such as Psychic being so high thanks to the sheer number of species of them in OU so you are more likely to see one).

Last edited by No Luck Involved; Apr 16th, 2012 at 8:36:03 PM.
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