Thread: Equal BST Metagame View Single Post
Apr 18th, 2012, 7:38:40 PM   #24
zyrefredric

Join Date: Jun 2008
Posts: 527
Mandaue City, Philippines

Quote:
 Originally Posted by Fat Omnigross266 Looks very interesting, if somewhat puzzling (Magikarp the fastest, Solosis with the highest Special Attack). What if we gave everything a BST of 720, adjusting the stats upward accordingly (and stopping at 255 for each stat) ?
If we do that, most of the Pokemon would have have BST of 720, but those that exceeds to 255 would be at lower BST. Chansey would then have a BST of only 575 instead.

Quote:
 Originally Posted by Fat Acritter Probably the first step that should be taken is to ban Eviolite. Not because it's "broken" or anything, but because it prevents players from having to make difficult choices. Prevos generally follow the trend of having lower defense:offense ratios than their evos, and so when we scale them up and throw Eviolite into the mix, we end up with prevos having higher effective BSTs than their evos. The point of this exercise was to make BSTs equal, not to give prevos the higher BSTs.
These is exactly my initial thought. Even if the metagame does not really exist yet, as of the moment, if you think hard about it, Eviolite does seem counterproductive to the whole point of this metagame.

Quote:
 Originally Posted by Fat Fizz If you are in fact doing what you say, then no stat would ever be greater than 255. Take the example you give of Chansey. It has an HP stat of 250 and a BST of 450. Following your procedure, I multiply 250 by (450/720), and get 250*(450/720)=156.25. I think you meant "divided by" rather than "multiplied by".
I'm sorry I typed that wrong. I meant multiply by (720/BST). Or divide by (BST/720) Either would do.

Quote:
 Originally Posted by Fat Tetrinity But the whole point of this metagame would be to examine how Pokémon perform when they aren't completely shafted in terms of BST. I imagine Magikarp would still be terrible due to its movepool, horrid offenses and being incredibly frail on the special side, but other normally bad Pokémon have a chance to show that they'd be well suited to a job if they hadn't been cursed at the design stage. I for one feel that it's a great idea. As for breaking it up into stages based on evolutionary stage, that doesn't really work, on both a theoretical and practical level. It's too difficult to say where a given Pokémon belongs based on evolutionary level since not every Pokémon has a three stage evolution. Taking Pokémon from different levels of play would really mess up the whole point of splitting into stages; preserving stat distribution styles between stages.
I feel like this post summarizes very well the "whole point of this metagame". Yes, if we examine closely it may be very easy to conclude that all NFE's would "outclass" their evolutions. However, we would never know unless we play the meta. But even if this happens to be true, that shows us that NFE's have better stat spreads than most Pokemon, and I don't see that as a problem, really. Think of it this way: NFE's generally have better/speciallized stat spreads but shallow movepools, while the evos have bigger movepools but less specialized stat spreads.

Quote:
 Originally Posted by Fat Antar Just in case anyone was curious, something like this is easily implemented on PO using the "Level Balance" clause (it's a cornerstone of Challenge Cup). It's for equal stats (assuming 31 IVs and neutral natures, IIRC), not equal BSTs, though. You know, in case you want to try this out using direct challenges.
I've researched the Level Balance clause carefully before making this proposal, and these are my findings:
• As you've stated, the clause is for equal stats (assuming 31 IVs and neutral natures, IIRC), not equal BSTs, though. If you use the level balance for all Pokemon, and recalculate the effective base stats from the resulting stats, you'd see that the BST's are not equal, and that the higher BST Pokemon would still have the higher BST's. Arceus would still be way stronger than Sunkern.
• I initially wrote a proposal to a change in the Level Balance clause, making all Pokemon at levels where their effective BST's are equal. That puts Sunkern (BST=180) at level 100, and Arceus (BST=720) at level 37. It seemed legit except for two things: 1st, putting some Pokemon at a lower level makes some stats would have effective base stats that are negative. 2nd, the whole thing of "balancing" by changing the levels seems invalid in its entirety, simply bacause the HP stat is solved differently than the other stats.

Which is why there is a need to answer this question: Is it possible to implement this metagame? Can PO support a "clause" where all the Pokemon have these "BST-equalized" stats? If yes, how do go about in making this into reality, so that we could at least try it out and see if its any worth?
__________________
Want to PLAY a brand new metagame? Visit this Equal BST Metagame thread and tell us what you think.

Ever tried A Monotype Take on the OU Metagame? Visit the thread and share your experience.