Originally Posted by Fat spuds4ever
Seeing as this guy is going to almost definetely be finding himself on a sun team, I think it would be fun if we made him unable to be stopped by heatran (i.e, able to carry a viable eq or something) so he's not just another sun sweeper to be shoved aside and will actually have a good excuse to get some usage on sun teams.
I think the counters should be something a bit like this:
possibly tentacruel if we decide to give it a good fighting move instead of EQ
possibly Tyranitar if specially based mostly
Perhaps itself if it is scarfed?
I don't think being walled by water types would be good as it would stop it being "essential" to sun teams if it can already confidently beat heatran and would give it some good possiblities for team-mates.
This post is working under the assumption that not only is CAP3 a sweeper, but he will be designed as a pivot for sun teams to work around their counters. I don't really like the direction this may end up going.
However, this and other posts raise a small debate: If CAP3 can work around waters, should we attempt to blanket every water or just a subset? Every water is a bit wide, and I'm a bit torn as to whether we should focus on breaking bulky waters or stopping offensive ones. What are the benefits of our options, and is this even a good niche to invest in to begin with? I'm really enjoying the discussion so far.