Alright, so let's get down to business.
In the threats discussion, it was decided our Fire/Poison typed CAP 3 should be able to check Water-type Pokemon. Ordinarily (e.g. through stats and movepool) this would be impossible, especially in a metagame where permanent Rain is allowed (and common). Therefore the focus of our initial discussion should be how best to check Rain threats. Our primary ability should be a means to this end, there are four abilities that aid in this to one degree or another. We should discuss their merits as to which ones we want, and then poll them.
After this we will resume the normal order and set stat limits, and return to Abilities at their normal time, after we have stats to work with.
The Four abilities are:
Enhances Fire STAB.
Useless if opponent changes weather with their own starter.
Is very defining as support, but not necessarily indicative of the usefulness of the type.
Healing on switchin to a Water attack and in Rain mitigate hazard damage CAP 3 might take.
Reduces ability to be an effective Sun Sweeper by taking damage in Sun (even with enhanced Fire STAB) [Some may see this as a pro]
Buffs Special Attack when hit by a Water move instead of healing, making it a more offense-oriented ability.
Offers no healing and thus is more limited.
Healing when switched into a Water attack.
No adverse effects in Sun.
Is less related to weather and is more of a middle ground between Dry Skin and Storm Drain.
Please discuss among yourselves which of these qualities in most desirable. If there is significant support for more than one option, a poll will be held to determine which of the abilities is best suited to CAP 3's needs.