Quote:
Originally Posted by Fat GlassAbsol
For people who are new to Smogon and Competitive Pokemon, what can seem to be a fun "hey, we get to make a Pokemon" can very quickly turn to an intimidating experience. Especially when the caliber of your post pales in comparison to the theses and tomes that many users in the forum are known to write.
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This.
Heck, I've been stalking CAP since Pyroak, and only just recently joined the forum so that I could participate in the art and flavor aspects. I'm not a competitive battler and probably never will be (I like flavor and hate numbers), so I realize I'm going to be next to useless once we really get cooking on this fire/poison CAP.
That being said, just because I'm not a pro-level football player, that doesn't mean I know nothing about football. Pokemon is no different. I've been around since day one of this franchise. I know the difference between a Charizard and a Hariyama. Competitive knowledge does not equal total knowledge. I know there are probably a lot of folks out there like me, too. CAP is run by smogon, and as such is a designed with competition first and foremost in mind. I get that. But at the end of the day, Pokemon isn't
all about numbers and stat crunching, so neither should CAP.
I guess what I'm saying is that art, flavor text, and general discussion about the idea of creating POKEMON should not be pushed aside in favor of down-to-the-molecule analysis of competitive value. That stuff is important, yes, but its not why everyone is here. This is Create-A-Pokemon, not Create-a-list-of-stats-that-will-tweak-the-metagame-an-inch-that-way.
That being said, I don't have any really specific ideas that haven't already been brought up. I just wanted to point out that CAP isn't all competitive battlers. Some of us are here for the other stuff.