Originally Posted by Fat jamashawalker
What Im actually asking is what 6 pokemon can be used to make a good stall team? Cause you say your team is doing well, so what are your 6 pokemon?
I dont believe stall to be superior because past generation Gallade single handily made stall an unviable playstyle. Which led to it being banned. This gen we gained way more offensive pokes that put gallade in lower tiers and we didnt gain that many defensive pokes. Eviolite is a huge plus, Defensive Zapdos, Snorlax, Empoleon, Togekiss, Suicune are also a plus. But when we look at how many offensive pokes there are, the power shift is crazy. You know so many stall teams are surprisingly weak to Nasty Plot Mismagius
I am currently using this team
I am still on the ladder with it despite me posting an RMT about it months (or weeks I forget) back, I don't really see people counter teaming me and I think its fun to see how a team can evolve with metagame shifts. I've been on the top of the ladder for the past couple weeks (and several times for the past months) by more than just a few points.
I think it would be foolish to dismiss my rating because excuses like "all the good people stopped playing" or "his stall is a passing fad". They have not, it is not. I know the ladder is not in great shape and I know it is relatively easy to maintain a high rating once you get it. Yet the fact still stands, if the whole point of playing on the ladder is to get a good win ratio, a good rating, a consistent team, then my team is very very very good (not even kidding). It only can do that because it is stall.
Lots of you have brought up the point there are more powerful attackers compared to defender in UU. While this is true for the most part, you have to realize a couple things. First, you aren't pitting your team against the whole of UU every battle, you only have to play six. There is no such thing as a team of six sweepers because a team of six sweepers cannot give you consistent wins (I think we can agree on this) which is as I have said before the whole purpose of a team. You might have to play against three, maybe four attackers at most. Then realize that nearly all teams are going to split their offenses because it is too risky to attack from one side (e.g. physical). Lastly realize that all forms of offense bar the heaviest rely on a back up revenge killer. Although it would be foolish to completely dismiss the threat, you know its probably going to be a scarfer with offenses that simply cannot find a chink in the armor of stall unless the stall team is down in too much material (the battle is lost already here).
The fact that your opponent cannot just relentlessly put up an offensive after offensive is nice, but what are the implications of this? Before we go there we have to realize the build up of a stall team. The primary difference between the compositions of stall and offense (bar the obvious) is that stall can rely on a team consisting purely of defenders, anywhere from five to even all six (my team uses six). A revenge killer may occupy the sixth slot especially as it gives you some security and a neat anti-Xatu play. Umbreon is almost guaranteed a spot on the stall team because it functions just like Chansey except with less bulk. Lickilicky, Miltank and Clefable (and Audino I guess) are generally inferior because lack of bulk although they all handle Yanmega better. I tried all but Audino, I speak from experience. Obviously the question is can you make a stall team without Chansey-like Pokemon (high special bulk, cleric, wish) in our metagame and I think the answer is yes but why would you? It fills so many purposes its ridiculous countering Nidoking, Zapdos (usually), Raikou (usually), bulky Waters, completely destroying NP Mismagius, etc. Cleric and Wish make stall teams live longer and extend your chance of winning (the longer it drags on, the better chance you have to win usually). Umbreon is almost a must on stall.
Sableye too is almost a must because it is the best spinblocker, thast all there is too it and I don't want to bore you.
We know stall teams can dedicate the rest of the slots to defenders, especially those who abuse hazards. We know the composition of stall now. If an your opponent starts an offensive, realize that once it peters out one of their chances to win is gone. If they have three one time sweepers for instance then they only have three chances to win against stall. That is just not enough against most competent stall teams which led me to the conclusion I think I stated in posts above, offensive teams must guess well of have good match ups. As long as stall teams can have so many more walls and tanks than offensive teams, offensive teams will forever have a poor match up against stall.