
Jellicent @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature (+SpD, -Atk)
Recover
Toxic
Scald
Taunt
Pretty much the best keldeo counter out there. Jellicent is immune to both of keldeo's STABs and can toxic it and proceed to stall it out. In fact, even HP [ghost] does 46% at max, meaning that with leftovers jellicent is guaranteed to survive two HP [ghost]s even with SR damage factored in. Furthermore, HP [ghost] allows for easy switches to teammates, a fact easily capitalized on given the above-normal damage and thus obviousness of the item. This jellicent is also incredibly useful for checking just about every special attacker in DW bar electric or grass ones, taking less than 50% from +1 genesect's thunderbolt, for instance. Having scald gives it the ability to combat physical attackers, while taunt shuts down bulky waters and set-uppers.