I suppose I should give a little feedback on what I like or don't like about these.
The effort that went into many of these is quite good. Here's a punch list of what I'd be putting in were I a part of this:
Baseline mixed attacking prowess.
One stat would obviously be favored over the other, but I'd try to keep my lower offensive stat in and around the area of Skarmory (Base 70). Uninvested Brave Birds are quite competent at threatening the Pokemon Skarmory uses them again, Flare Blitz can act in the same way. Further, Coil in particular is an excellent move that aligns with Poison typing, and it patches up the accuracy of Gunk Shot as well as some upper lever Fire moves like Blaze Kick, or status like Will-O-Wisp. It even makes Inferno somewhat plausible as well as completely patching up Fire Blast. I really don't see a need to gimp Attack, Sludge Wave is simply not that much better than Poison Jab, and Fire STAB in the rain, physical, special, or otherwise exists to deal with a small list of very vulnerable threats. The typing has a decent number of resistances, it's quite capable of being a bulky attacker, especially with healing in Rain.
Most of the offensive spreads have done well on this aspect, and understand the point that as good as CAP 3 will be in Rain, it will be more reliant on Poison STAB and thus neutral hits. Everyone seems to be on track with that.
Relevant Defensive Calculations:
There are a ton of threats in BW but I think it's important to explain the general utility of these defenses not only in what they take well but also in what they resist. Fire/Poison with Dry Skin has a very unique set of weaknesses and resistances, and it's helping to know if CAP 3 switches into a U-turn with Stealth Rock up, how many times it could do so as just one small example. Don't forget to include Psychic attackers as well, there is a decent chance Politoed and Starmie could start using Psychic against CAP 3.
In general I prefer to think of Speed as the 4th Defensive stat (it's why Krilowatt has 105 Spe), and I've seen good logic in justifying the speeds of the various spreads. I usually end up going for more speed, but these levels are fine.
[17:53] <&Deck_Knight> If I Cite and Prune CiteandPrune's post, what does that make me?
[17:54] <Birkal> a citeandprune cite and prunner
[17:54] <%DHR> O_o lol
[17:54] <+Mos_Quitoxe> Cite and Prune doesn't do enough of either
[17:55] <+Mos_Quitoxe> can we make him change it or force him to pay damages
[17:55] <&Deck_Knight> It would be a lot easier for him to Cite and Prune if we made him a mod.
[17:56] <&Deck_Knight> I delegate this task to Birkal.
[17:57] <Birkal> >:|