Originally Posted by Fat cartercr
Uh, last time I checked you only needed 2 heads to beat mewtwo ex due to weakness. Two heads will deal 200 damage if you are weak to it.
2 problems with the scenario though.
The stage 1 part. The other player will see it coming from a mile away, and if they're genuinely worried, they can just catcher the Darumaka and your plan is foiled. This also lets them play around it. If they see you running Darumaka, and they're genuinely worried about it, they can just not play Mewtwo or retreat it.
And the second part... the energy accel. If you can only get 2 energy on Darmaxitan, then that's only a 25% chance tech (44% with Victini). :\ And it's not always easy for decks to accel 3 energy.
Like I said though, if you're just suggesting it as a tech instead of Mewtwo, it might be worth a mention. I kinda feel like Mew makes a better, but less-splashable tech.
If they're bad players, and you're a good player running Durant, you can probably play around them. And by the 3rd round of swiss, you shouldn't even have a chance to face Heatmors.