So I think the meta has basically settled on balance teams that can handle sand and sand teams. This is pretty interesting, as it would at a glance make sand seem like an inviable playstyle, but there's something peculiar people seem to be missing: Drilbur has a very wide options of what it can do. First of all, it can use SD / EQ / X-Scissor / Shadow Claw and all of a sudden walk all over balance teams that rely on a FWG core, provided they don't have Bronzor. I've seen a 4 attack Life Orb set work as a spinner and wreck teams with Ferroseed that rely on stacking hazards. Sand is a much more varied playstyle nowadays; heck, even stall with Sub and Protect on Drilbur alongside Tspikes is viable! Drilbur's admittedly nowhere near broken; in all actuality, it would seem in my testing that Drilbur is actually helping the metagame. This is because it necessitates another threat to be taken into consideration (arguably, that is sand as a whole) which counterintuitively doesn't constrict teambuilding. In all actuality, this helps Grass-types find their niche, gives otherwise set up bait such as Bronzor extreme utility with just one other helpful aspect (in Bronzor's case, access to Stealth Rock) and of course, increases Snover usage. So, Drilbur's nowhere near broken, and I think almost all of us can agree on that. Drilbur is honestly just another reason to use sand (which is a good playstyle that is still never unbeatable).
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