Originally Posted by Fat FinalEquin0x
Archeops has 2 main reasons why it isn't OU worthy.
1) The biggest most obvious one is it's ability defeatist. When it gets below half-health, Both of his attack stats falter by 1/2. As a result he can't run hints like focus sash sets or even switch out with U-Turn because if rocks hits twice Defeatist auto activates.
2) Thus reason is much smaller and can almost be overlooked, However if he had a goodFlying type STAB technique, like say BraveBird. He'd be alot better, because all he really has is acrobatics and in order to use acro, you need a flying gem.
Please try to actually USE Archeops. It isn't a Pokemon you can just throw onto teams, sure, but not every Pokemon can be Scizor. Prepare a team that can use it and give it a shot. The precise nature of your criticism shows me you haven't. Legitimate criticism is "it's hard to switch in" and "it's hard to put onto teams" and "it's easy to revenge", all of which any user of Archeops can tell you are VERY true.
To address your actual points: Archeops is a wallbreaker and a cleaner. Neither of those have to switch in very often. You get two switch-ins with SR up (hint: give it an odd HP total), and most of the time that's enough to do some VERY serious damage. Give it spin support, and things will improve dramatically. Acrobatics with Flight Gem is FANTASTIC. A 110BP move with 100% accuracy is already stellar, and when you factor in STAB it's just incredible. And really, what would be the alternatives? Life Orb? That's just setting a clock on yourself, most of the time. Choice items? It's hard enough to switch in already, now it's easier to get forced out. Leftovers? That's usually reserved for a Pokemon with some actual bulk. Brave Bird would be ABYSMAL on Archeops. It's easy enough to activate Defeatist as-is. It doesn't need help.
And to the guy who replied to him: even without Brave Bird, if you remove Defeatist you've got an easily OU Pokemon that's might even make it to Ubers.