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Old May 16th, 2012, 11:17:43 PM   #17
ZachDro
Banned deucer.
 
Join Date: Apr 2011
Posts: 176
Delete my Smogon account please
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Alright, since everyone has been wondering...

Dat team was basically doing work like none other on noobs, and getting lucky against some good players. TheAshAttacks, me, and Crow350 were using it. This was the same team we ran at regionals- Crow and I both won our respective regionals with it, and Ash took 6th at his. Lucien Lachance also used it and got 11th.

This time we actually used an EV'd Mamoswine :P. Congrats to Ash for doing so damn well with it, I was shooting for 2000+ but didn't have the time as finals were on Tuesday and I could not play at all Monday and not much on Sunday either, and was at school until Friday, so it didn't work out =/...

Ash finished top 3 for sure at 2050+, I finished at 1928 (probs top 30), and Crow finished at 18-something, but he wasn't even trying.

So the team? Since it's basically not going to be used at nats unless someone is really that desperate for a team, I'll post it here.


THE TEAM (Hidden to preserve space)
...




**WALL OF HELPFUL TEXT**


There was no 'mindset' with this team, it changed every game depending on the team that it faced. The only things that really bothered this team were teams that had multiple bulky water types (Suicune, Rotom-W, Vaporeon, etc) and teams that exploded out of the MOFN. The latter I disrespect so much already and they were not good players so I usually took care of them, but bulky waters are a bitch regardless and having 3 things that were weak to them and with nothing to OHKO them (no, dipshits, electric gem Zapdos does not OHKO these either, l2calc) was not the greatest thing to have on a team, but a vast majority of the bulky waters I saw were not used by very good players, mostly 'fanboys' of suicune and vaporeon, so it was usually beatable, but then you get that wild card every couple hundred battles like Birch running them and it's tough.

Trick Room was another slight issue, because smart TR users would Safeguard turn 1 and set up TR in the back...but for all intensive purposes this team was just fine in Trick Room, because I could Quiver Dance turn 1, protect turn 2/4 or 2/5 of TR, and take hits from any special mon, and switch in top to weaken any physical mons and stall out the TR...or if the TR setup was not next to fake out and was not going to protect and the potential switch mon was not going to bone my move, I could just OHKO with Bug Buzz/Crunch or something. Crow ended up running Whimsicott at regionals and in the tournament because it just had a niche on this team, but I liked Amoonguss because of its consistency. We also agreed that Virizion with Roar is a legitimate mon on this team as a TR counter, but neither of us liked it enough or were comfortable enough with it to use it.

You can't change the sets on any of these mons except Zapdos and expect them to click. This is a unique team and a very fluent team, but it is not very interchangeable. It requires a LOT of practice to be able to understand what you need to do against its nemeses, and it really isn't that great of an option against extremely skilled players. I'm not going to run this team at Nationals, infact I probably will not use more than 2 or 3 of these mons MAX on the team I do run. It is too much of a regionals team and a noob-pounder, and good players already know how this thing works, and a few of the mons are a little too much of a gadget mon to be used "differently" or "surprisingly" at nationals (Mamoswine, Tyranitar, Amoonguss are one-trick ponies).

So was this the greatest team I ever built? Yeah, probably. Crow had a big part in this team too- he brought up the idea of adding Hitmontop and Volcarona, tweaked the sets and TR counters, gave Amoonguss the Resto Chesto idea, and formed some good lead strategies through practice. Could this go down as the best regional team we've seen yet? Maybe. It won two of them and finished top 12 at four. But I'm not here for the glory, nor is this capable of really any major praise, because honestly it's just 150-man regionals and online competitions worth nothing. Nationals is the real prize, and worlds even moreso. That will be the real test for anything, and this team cannot really compete at a national level.

You're more than welcome to use it, no need to keep the nicknames or give credit (except Mamoswine- that one needs to stay :D), just do me a favor and do not make a rip-off of this with different mons and item sets and try to run it. I'll get irritated, because it's basically telling me that 8 months of building, testing, tweaking, and cementing from two different players who put TONS of work into it are not showing anything.

And for the good of all things, don't run Icicle Crash on Mamoswine. It sucks ass. It's like Electric Gem Zapdos...it's used by people who cannot damage calc and cannot understand situational things like Yache Berries, Focus Sashes, Substitutes, and more importantly, getting that damn 50 damage 100% of the time when you need it to happen.

Also on the same topic stop using electric gem Zapdos. Whoever came out with that does not know what a damage calculator is, and whoever actually believes it OHKOs important things is also dumb- people that can actually damage calc will make it resist that stupid crap.

Either way yeah, feel free to use the team, just be aware that when you switch things up, it starts to suck, and HARD. The only things that can be edited without wrecking the team are Zapdos's set/spread and the TR counter (Amoonguss must be Resto Chesto or Mental Herb however, Virizion must have Roar and/or Taunt, and Whimsicott must have Light Screen/Taunt).

Enjoy fellas, hope everyone had a great Int'l Challenge, and hope you also enjoyed this gigantic wall of text.
ZachDro is offline   Reply With Quote