This is a repost of this thread
There is an existing Monotype Metagame discussion thread here
, but the OP has never been edited since last year, and this it a bit different, so I guess this warrants a thread of its own.
It goes without saying that when you play the Monotype metagame, your team must consist of six Pokemon all having a common type (eg. all Poison or part-Poison types). Some variations allow a wildcard, where the sixth Pokemon may have a different typing, but that will not be covered by this thread (yet). This restriction imposed on available Pokemon when teambuilding may be unappealing to some, but others find the challenge it presents very enticing.
Take note that this thread is to focus on the use of monotype teams in the regular metagame, NOT the Monotype metagame.
One reason is that the Monotype sub-meta has too small a playerbase. Also, in the Monotype meta, bad match-ups usually mean instant loss, which is one of the major qualms against it.
For those who would want to discuss rather than contribute, here are some guide questions to start it off:
- What are the challenges a monotype team faces when taking on the regular metagame?
- Which Pokemon excel more in a monotype team?
- Which monotype fairs best in the regular OU metagame?
Will be finishing this once I get more time, but if you'd like to contribute (specially for those who do have the experience), you may do so and I'd gladly add it to this OP. You may format your contribution as follows:
TYPE: specify which type you're talking about
PROS: What are the advantages of using this type for a monotype team. Is it easy to use?
CONS: What are the disadvantages of using this type for a monotype team. What makes it hard to use?
NOTABLE MEMBERS: Give a Pokemon that serves as an asset for this monotype. It would be best if you could explain why this Pokemon is notable when building a monotype team.
TYPE SYNERGY: No need to have this in your submission, as this part I tried to complete myself. Basically, listed here are the Pokemon of the type that are immune or at least neutral to the weaknesses of the types. Of course I may have made mistakes, so feel free to point out anything in this part. This may be helpful, because when making a monotype team, you have to be careful not to make the team overly weak to a specific type.
Here's what we have so far: